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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I think he just means that if you were sitting in the pit squeezing the trigger then with the engine vibration plus the vibration of the cannon/MG's at speed pulling G they might look a little less perfect then they do.
I dont know this for a fact because i wasn't there in 1939-1945 to see it first hand but im pretty sure there would have to be some vibration felt by the pilot and this would translate to his eye and thus make the tracers look just a little less then a perfect streight line from start to finish from the pilots point of view that is. As for the thickness of the tracers im not sure what the exact tracers from that time period looked like because again i wasn't there, but 8 years in the navy watching the GM's do test fires at sea involving tracers and also using up the remaining SEAL ammo for target practice after picking them up from places i can tell you, that as i remember the tracers from even the larger caliber ammo that they used didn't look as thick as the wonder sperm flying from the wings of COD lol had to be said. NOW........ before the nerd rage kicks in and i get beat to death for having an opinion lol I dont care what they look like until the game is running tops and even then i will probably be so enamered with the damage model and the parts and pieces flying off the bomber formations that i wont really pay any attention for at least a year or so. I do have to say that I really liked all of the tracer effects in IL2 very much. If those were realistic then I see no problem in sticking with what works even if it is a new sim. |
#2
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I don't have the game yet, but I assume the cockpit shakes when you fire the guns. Not having been in a WW2 fighter while the guns are fired makes it tough for me to judge how much vibration there should be, but I'd like to think the devs are able to make a pretty good estimation.
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#3
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If you look at the clock on an old VCR or similar (Works even better if the numbers are green for some reason) and blow a raspberry..... you will notice that the VCR (Or whatever it is) stays fairly stable but the clock wobbles all over the place. ![]() I can imagine the vibrations from the engine and the machine gun fire would have some kind of effect on the perception of tracers in a similar way.... Of course a lot of the headshaking etc has to be toned down on a simulation as the plane may be shaking but you, as the player, are not and it would make reading the dials etc impossible. ![]() |
#4
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Many of us here (and elsewhere) seem to realize the tracers look completely unrealistic in game, us, who actually have some experience outside youtube. Still an orchestra of people shout in choir how they are perfect. Even in original il2 they look so much better.
Just an observation sorry ![]() |
#5
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I love tracers in DCS games.
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#6
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#7
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Nice work there, Doc
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