Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-12-2011, 12:08 AM
Bryan21cag Bryan21cag is offline
Approved Member
 
Join Date: Mar 2010
Posts: 183
Default

Quote:
Originally Posted by David Hayward View Post
Where did you get the idea that a tracer is "unstable"?
I think he just means that if you were sitting in the pit squeezing the trigger then with the engine vibration plus the vibration of the cannon/MG's at speed pulling G they might look a little less perfect then they do.

I dont know this for a fact because i wasn't there in 1939-1945 to see it first hand but im pretty sure there would have to be some vibration felt by the pilot and this would translate to his eye and thus make the tracers look just a little less then a perfect streight line from start to finish from the pilots point of view that is.

As for the thickness of the tracers im not sure what the exact tracers from that time period looked like because again i wasn't there, but 8 years in the navy watching the GM's do test fires at sea involving tracers and also using up the remaining SEAL ammo for target practice after picking them up from places i can tell you, that as i remember the tracers from even the larger caliber ammo that they used didn't look as thick as the wonder sperm flying from the wings of COD lol had to be said.

NOW........ before the nerd rage kicks in and i get beat to death for having an opinion lol I dont care what they look like until the game is running tops and even then i will probably be so enamered with the damage model and the parts and pieces flying off the bomber formations that i wont really pay any attention for at least a year or so.

I do have to say that I really liked all of the tracer effects in IL2 very much. If those were realistic then I see no problem in sticking with what works even if it is a new sim.
Reply With Quote
  #2  
Old 04-12-2011, 12:29 AM
David Hayward David Hayward is offline
Approved Member
 
Join Date: Dec 2010
Posts: 1,183
Default

Quote:
Originally Posted by Bryan21cag View Post
I think he just means that if you were sitting in the pit squeezing the trigger then with the engine vibration plus the vibration of the cannon/MG's at speed pulling G they might look a little less perfect then they do.
I don't have the game yet, but I assume the cockpit shakes when you fire the guns. Not having been in a WW2 fighter while the guns are fired makes it tough for me to judge how much vibration there should be, but I'd like to think the devs are able to make a pretty good estimation.
Reply With Quote
  #3  
Old 04-08-2012, 11:49 AM
Volksieg Volksieg is offline
Approved Member
 
Join Date: Jan 2012
Location: Berkshire UK
Posts: 348
Default

Quote:
Originally Posted by David Hayward View Post
I don't have the game yet, but I assume the cockpit shakes when you fire the guns. Not having been in a WW2 fighter while the guns are fired makes it tough for me to judge how much vibration there should be, but I'd like to think the devs are able to make a pretty good estimation.
I know where he is coming from too.

If you look at the clock on an old VCR or similar (Works even better if the numbers are green for some reason) and blow a raspberry..... you will notice that the VCR (Or whatever it is) stays fairly stable but the clock wobbles all over the place.

I can imagine the vibrations from the engine and the machine gun fire would have some kind of effect on the perception of tracers in a similar way....

Of course a lot of the headshaking etc has to be toned down on a simulation as the plane may be shaking but you, as the player, are not and it would make reading the dials etc impossible.
Reply With Quote
  #4  
Old 04-08-2012, 04:20 PM
GregHouse GregHouse is offline
Approved Member
 
Join Date: Jan 2012
Posts: 22
Default

Many of us here (and elsewhere) seem to realize the tracers look completely unrealistic in game, us, who actually have some experience outside youtube. Still an orchestra of people shout in choir how they are perfect. Even in original il2 they look so much better.

Just an observation sorry
Reply With Quote
  #5  
Old 04-09-2012, 12:03 AM
Jotaele Jotaele is offline
Approved Member
 
Join Date: May 2010
Posts: 118
Default

I love tracers in DCS games.

Reply With Quote
  #6  
Old 04-09-2012, 03:42 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Reply With Quote
  #7  
Old 04-09-2012, 07:20 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Nice work there, Doc
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.