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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It seems that parts from other damaged aircraft do not have 'crash boxes'.
I blew a wing off an He111 which fluttered towards me like a huge out of control leaf. I braced myself for impact, but it went clean through me with no effect whatsoever. Pretty important one, me thinks. Keep up the good work Devs. PPanPan
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Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen. |
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#2
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Definitely not the most important of fixes, but, at some point...
Can we have waves crashing against the shoreline please? I won't repeat the ones in previous posts, but there do seem to be some issues with forces acting on the plane - such as engine torque forces still acting on a plane when the engine has dropped out. Loving the game though, regardless of issues |
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#3
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S!
The only issue that I currently have with the sim is that the campaign doesn't save itself. If I finish a mission, and then visit the main menu for example, and then go back to the campaign selection screen, I can only start a new campaign... There is no "continue" or the like. I have tested to have the Steam cloud thingie on and off, neither works. Great sim otherwise! Fix this and I can start enjoying the campaign(s) -Untamo
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 04-11-2011 at 03:26 PM. |
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#4
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... to be adressed. The BF 109 seems to be seriously underpowered compared to historical data and i think this can be considered as a bug and should be adressed as soon as possible in a game in wich multiplayer is one of the biggest parts of all.
There is a thread in the FM/DM section of the forums in wich tests have been made. Please look into that: http://forum.1cpublishing.eu/showthread.php?t=20838 Thanks! Winger |
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#5
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I cannot turn spit on the ground. No seperate brakes, doesent turn with rudder and throttle?
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#6
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I have the same problem with differential braking but thought it might be something I was doing wrong despite having the proper axes mapped in controls.
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#7
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being able to turn on ground like in IL2 1946, so easy at works lets have that back
after i fire and stop i still have firing sound for a second or two. aftyer landing engine sounds like its still running (hurricane) |
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#8
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The spit braking on ground means you need to map a key or joystick button to Brakes On Full (I think default is 'B') to steer you then press and hold that button then use the rudder to differential brake left or right. It is a bit awkward but actually models the real aircraft well in that respect.
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#9
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Quote:
It seems to me that something is wrong with the axes, or maby too strong winds on the ground level. Sometimes I can only go to the left and sometimes only to the right. After taxiing on the ground for just a little bit, then all of a sudden I can´t turn anymore in the same direction I was going (left for example), but when I check with the outside view, the rudder is full left(or right, depending on where I was going). All this is done with just enough throttle to move the plane forward, so i should be able to turn the plane with the rudder I belive. Maby I'm doing something wrong, but it is highly frustrating not to be able to taxi the plane to line it up for takeoff. Never had this problem in il2-1946 for example, where I could taxi the plane on the ground all day long And by the way, it always works for me in the free flight training mission, but not in the others or in "home made" missions or online, very strange. |
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#10
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Please read my post number 10 and today's edit. May be helpful.
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