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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-28-2007, 02:32 AM
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fly_zo fly_zo is offline
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One question regarding GUI please.
I would really like to know how the briefing / debriefing will look like and what info from mission will it contain (offline and online).
If not secret maybe some pictures ?

Thanks
Z
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Old 10-28-2007, 08:44 AM
Rigamortiz Rigamortiz is offline
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Quote:
Originally Posted by Monterey
Quote:
Evgeny wrote:
10)Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed


True. What will be in online modes in terms of this question I will not tell till final. Its a big secret at the moment.
Trainers.....?

how about...

T-34
Chinese CJ-6
Yak-52


And I'd really like to see a Waco YMF. Love that plane...

I think in a game about the Battle of Britain, the trainers would be (for the British) the Tiger Moth.
  #3  
Old 10-28-2007, 05:28 PM
gn728 gn728 is offline
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Geetings - My question - Is the flyable plane set completely decided on, (including different marks of planes we already know), or not yet?
Thanx
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Old 10-28-2007, 07:02 PM
Megile Megile is offline
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How long after BoB, will Project Galba (korea) be released?
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Old 10-28-2007, 07:32 PM
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Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.
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Old 10-28-2007, 07:51 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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I have a suggestion.

Kick UBI to the curb and sign a deal with STEAM. I really love this software and its ease of use. No worries about piracy at least not near as bad and the antihack security is great. Excellent way to find servers and keep track of friends as well. Ive had my reservations about it but after awhile and half a dozen games running off of it I really like it.

S!
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Old 10-28-2007, 08:24 PM
JG53Harti JG53Harti is offline
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Quote:
Originally Posted by F19_Klunk
Will SoW take advantage of multi-core setups, dual or even quads?

Imperative to know when planning for a new rig.

A very good question
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Old 10-29-2007, 02:28 AM
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Triad773 Triad773 is offline
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Centrifical force- will this be modelled in BoB?

Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end.

Thank you.
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Old 10-29-2007, 07:48 AM
BG-09 BG-09 is offline
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Default Humans and doors in "Storm Of War - Battle of Britain&q

Hello Oleg! "Oleg the Great". Hm. Sounds very good! And reasonable too! : )
Here is my question. Simple but vital question!
I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft?

Please, Oleg do normal humans in to the simulator - I remember how the pilot was looking in first series of Il2 - the pilot was looking as a sack full of potatoes and then eyes and mouth were painted to the sack.
Plese, Oleg, I do not want to apear online as sack of potatoes. I am not a sack of potatoes.

S!

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Old 10-29-2007, 08:18 AM
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Default Question about mission building in BoB SOW

I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload?

Will cloud's provide inviability from the AI?

Will AI fighters have a blind spot (below)?

Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made)

Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch)

Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?)

Will we be able to kill AI gunners in bombers and/or will they run out of ammo?

Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?)

WILL WE be able to build maps?

Thank you for your time, and thank you for hours (years) of enjoyment...

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