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  #1  
Old 04-06-2011, 10:18 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by klem View Post
No matter where I place the Co-op takeoff waypoint on Tangmere the aircraft start by the Hangars and 2 of them crash into one.

I have created an Airdrome Points at the runway crossing of Tangmere (can't seem to do anything with Airdrome Runways) and placed the Hurricanes takeoff point at the East end of the 07/25 runway (takeoff hdg 250) but they spawn by the Hangars.

Is this a bug or am I doing something wrong?

Anyone found a FMB Manual?
I dont think it s bug, when i made an airfield out in the middle of know where the planes all spawned where i put the airdrome points, but when i used one of the actual air fields they all spawned where they wanted to...in the corals, next to house's...i think there are preset spawn points in the actual fields that over ride the airdrome points
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  #2  
Old 04-07-2011, 04:54 PM
Zorin Zorin is offline
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Quote:
Originally Posted by Thee_oddball View Post
I dont think it s bug, when i made an airfield out in the middle of know where the planes all spawned where i put the airdrome points, but when i used one of the actual air fields they all spawned where they wanted to...in the corals, next to house's...i think there are preset spawn points in the actual fields that over ride the airdrome points
Witht he beta we now have the spawn points and airbase symbols back on the map. Maybe you guys could check the airfields in question and report any spawn point issues you find.
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  #3  
Old 04-07-2011, 10:58 PM
Zorin Zorin is offline
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Luthier, could you post a short one-liner acknowledging that you are aware of this thread? Or maybe even send your FMG guy along so he could answer some of the questions?
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  #4  
Old 04-09-2011, 12:52 AM
Zorin Zorin is offline
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@mods: Couldyou make this thread a sticky? That way the devs would have easy access to it and all the FMB relate bugs that the community has to report.
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  #5  
Old 04-09-2011, 11:40 AM
Stiboo Stiboo is offline
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Hi Zorin

thanks for starting this thread and for all the testing, i've been having a good look myself at the FMB, a few things i've found -

No way to set a later time for a unit to appear? ( every unit starts at the start of the mission?)

No way of using scripts yet? ( there's a TAB to enter code...but what is the code used?)


Only just found the proper campaign folder - STEAM\steamapps\common\il-2 sturmovik cliffs of dover\parts\bob\mission\campaign\campaign_gb

why this folder when my single missions are saving to- \My Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single

No way of putting video track into a campaign?

Now i've found the campaign stuff I can start to work out how to put a campaign together...




.
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  #6  
Old 04-10-2011, 05:14 PM
Stiboo Stiboo is offline
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also...

how do you set targets for mission success / fail etc..

IL2 had a target marker as an object..what does COD use?


.
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  #7  
Old 04-16-2011, 01:45 AM
Zorin Zorin is offline
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Guess a bump is in order. Still hoping for a sticky.
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