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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-04-2011, 10:46 PM
Les Les is offline
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Join Date: Feb 2009
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I noticed a couple of times after giving the AI a height advantage in a 1v1 dogfight between me in a Hurricane and the AI in a 109, that after a while the AI would stop climbing up and dropping down to boom and zoom me and would slow down enough for me to be able chase him down. At that point he'd still do some nice dodging manouvres, but it made me wonder if he might have over-worked his engine or something doing all that diving and climbing earlier, as he didn't seem to change what he was doing based on anything I did.

In 1946 he would have just kept booming and zooming and maintaining his height and speed advantage, all the while dragging me higher and higher if I were to follow. If I were to turn away while still in his proximity I could lure him down and get a snap-shot on him to slow him down then beat him in a turn fight, but the new AI are playing a different game altogether. Just not sure what it is yet. It seemed like a stupid move for the AI to make, slowing down like that, but on the other hand, maybe it was the AI being forced to behave within more realistic limits.

Interesting anyway. Am kind of hoping the AI routines are more random and unpredictable now, to the point where it's no longer possible to 'game the game', but that's probably expecting too much.
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