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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Lets review what was supposed to make in the final release according to Oleg's own information over the years. Dynamic Campaign: Didn't make it and might never make it. Dynamic Weather: Didn't make it, a WiP that may or may not make it someday. Hundreds of planes in the air at once: Didn't make it. AI that won't see through clouds: Didin't make it, AI can see through thick clouds as well as they can in clear weather. SU26: Didn't make it, was removed at the last minute and people didn't find out until after purchase. New sound system: Didn't make it, instead we have what is probably the very worst collection of sounds to ever grace a game. Add to this the fact that Force Feedback stick are not supported. Only every sim released in the last 10m years has this feature. No mater though they didn't promise this feature and can't even be arsed to inform us if they ever will. Now lets look at what made it in to the game. Highly detailed tanks and vehicles that we can't even see while flying around. I remember seeing the screenshots in the weekly updates and thinking why do they think modelling every rivets and gear knob on these vehicles and guns is important in a flightsim. Spitgirl (wow this one is a real head scrathcer, they don't have time to add FFB but they do have time to add a girl to your Spitfire cockpit). Pleceholder sounds... oops sorry I remember repeatedly being told the sound we were hearing were only "placeholders". It reminds me of the time Oleg said IL2 sounds were great, you just don't have good speakers. It sounds like I hate CoD but this is not the case, I am actually enjoying it and can see that Cliffs of Dover might be a great sim in 3 years. Right now it is mediocre at best, it should be reviewed and scored based on what we have now, not on what it might be or on what we hoped it would be. Last edited by ICDP; 04-03-2011 at 09:39 PM. |
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