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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-03-2011, 09:43 PM
MikkOwl MikkOwl is offline
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Join Date: Jan 2010
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My own opinion on the roadmap is performance optimizations and hardware support first (I can't use most of my gear and despite high end computer it is absolutely unplayable: 5-30fps no matter what circumstances). Correcting or producing new content, interface etc should be low priority.

I support you, devs. I bought the game despite knowledge of the many problems (as soon as the epilepsy policy was changed). I have faith in that you will patch the hull and work it into something very special.

I want you guys to take care of yourself foremost. Otherwise, you will burn out, with a sense of distress by even hearing the name "Cliffs of Dover" because of all the bad associations. Exercise: There is a sweet spot where one gets huge benefits with the least effort, around 30 minutes of aerobic activity. This can be a brisk walk or a jog, depending on your physical condition. Biking. Swimming. Do it every day or every two days. Trust me on this, it gives enormous benefits to concentration, sleep, lowers anxiety by a large amount, feel much more awake & happy. SLEEP 7-9 hours every day. Eat regularly: no more than 2-3 hours between ingesting something; this is blood glucose levels. Take many breaks away from work (even if small) and do something totally unrelated to the game for at least several hours each day. Don't bring work home. Take at least a full day off per week where the game isn't even allowed to be mentioned. And when working on it, try to think of the things you enjoy about your job. Make it fun, not unpleasant pressure & stress. In the end, everyone will do a better job and be much happier doing it.

Sacrificing health & sleep is not something that helps productivity in the long term, because even if one spends more time on work, one performs so much worse, while feeling like crap.

Last edited by MikkOwl; 04-03-2011 at 09:51 PM.
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