Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 03-31-2011, 11:15 AM
Deadstick's Avatar
Deadstick Deadstick is offline
Approved Member
 
Join Date: Jun 2010
Posts: 71
Default

Thanks Luthier!

(giving the RegEdit thing a try now)

EDIT: No good for me, I think it is because I am running a Gt330M on a laptop. I get the menu, but no Pilots, Aircraft or anything when I load a mission, just sounds.
__________________

Last edited by Deadstick; 03-31-2011 at 11:24 AM.
Reply With Quote
  #2  
Old 03-31-2011, 11:16 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by ZaltysZ View Post
Pass "-server" parameter to launcher.
Thanks ZaltysZ!

But how can you run 2 game installs at the same time? If one game install is on the dedicated server and connected to steam via your steam account to run the server, wouldn't that render your personal account useless to try and open the game to join the server? There would be 2 games running at the same time (I'm assuming the server has to be connected to steam?) with the same registration keys. I figured that would be a big no no.

What am I missing here
__________________

ATAG Forums + Stats
Reply With Quote
  #3  
Old 03-31-2011, 07:39 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Quote:
Originally Posted by luthier View Post
That's exactly what we tried at first, but there are too many trees and too many planes. We also use a rather unorthodox scheme for tree coordinates, which allows us to generate more trees in a frame than perhaps ever in the history of speedtree, but that also makes collisions difficult to track.

Even with a single plane, anything we try leads to significant freezes when flying over terrain, much worse than anything you currently see, and if you have say two large squadrons taking off one in England and one in France, forget it, the constant generation of collisions against multiple fast-moving objects kills everything.

This could possibly be cured by dumping everything onto a separate core used for nothing but tree collisions, but that would instantly increase our system requirements to 4+ core systems.
And? at least make it optional.. at the moment, the game is only heavily using the 1st core and that's it.

and believe me, no one, never ever, will run it on a single core computer..
Reply With Quote
  #4  
Old 03-31-2011, 08:57 PM
GOA_Potenz GOA_Potenz is offline
Approved Member
 
Join Date: Feb 2010
Posts: 210
Default

Actually rise of flight has collision on trees and a huge map with a huge huge huge amount of trees, in rows and in masive forest concentrations, even dead trees that you can colide with in no mans land, same as before in rows or masive forest.

Also I noted a masive bllack rectangle, coming from the earth going into water.
Reply With Quote
  #5  
Old 03-31-2011, 11:12 PM
Heliocon Heliocon is offline
Approved Member
 
Join Date: Dec 2010
Posts: 651
Default

Quote:
Originally Posted by GOA_Potenz View Post
Actually rise of flight has collision on trees and a huge map with a huge huge huge amount of trees, in rows and in masive forest concentrations, even dead trees that you can colide with in no mans land, same as before in rows or masive forest.

Also I noted a masive bllack rectangle, coming from the earth going into water.
Different scale but WOP has them too, the fact that it is missing is perplexing as it should be one of the easier things to program into a engine/game. The overriding feeling I am getting is that this was badly planned from a programmer pov in that not only is it currently no where near where they said it would be, alot of these problems are seriouse foundation issues which will make this game obsolete in 1-2 years unless they get better multicore threading and dx11 up asap (or atleast 10.1).
Reply With Quote
  #6  
Old 04-04-2011, 01:23 PM
BernieBrown BernieBrown is offline
Approved Member
 
Join Date: Apr 2011
Location: Zürich, Switzerland
Posts: 26
Default

i hope you'll be able to find a decent solution, hoping that the planes will not instantly explode when they hit a tree.

yesterday i touched a Stuka and lost my tip of the wing. (while the stuka lost his whole wing lol)
it would be very nice if the same thing happens if you hit a tree with just your wing. loosing the wing but not instantly explode...

looking forward to your improvements.
Reply With Quote
  #7  
Old 04-09-2011, 12:14 PM
SDT_longshot SDT_longshot is offline
Approved Member
 
Join Date: Mar 2011
Posts: 41
Default

my game fails to launch since i downloaded the new patch i have re installed the game checked integrity of the files tryed the updated in direct x and still no luck

can eny 1 help please
Reply With Quote
  #8  
Old 04-09-2011, 12:43 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by SDT_longshot View Post
my game fails to launch since i downloaded the new patch i have re installed the game checked integrity of the files tryed the updated in direct x and still no luck

can eny 1 help please
Write you complete specs and settings like in my sig. Do you run in native resolution?

Did you try reinstalling .net and other versions of video-drivers?
Reply With Quote
  #9  
Old 04-09-2011, 02:42 PM
SDT_longshot SDT_longshot is offline
Approved Member
 
Join Date: Mar 2011
Posts: 41
Default

Quote:
Originally Posted by Ataros View Post
Write you complete specs and settings like in my sig. Do you run in native resolution?

Did you try reinstalling .net and other versions of video-drivers?
well my rig is

xp 64 bit

i7 quadcore 3.40 ghz processor

6 gb ram

radion hd 4890 1gb memory

ive reinstalled .net and checked video drivers and ive reinstalled the game and checked the integrity of the files in steam also i brought the game from steam dont no if that has somthink to do with it
Reply With Quote
  #10  
Old 04-09-2011, 10:42 PM
klem's Avatar
klem klem is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,653
Default

Quote:
Originally Posted by SDT_longshot View Post
my game fails to launch since i downloaded the new patch i have re installed the game checked integrity of the files tryed the updated in direct x and still no luck

can eny 1 help please
What do you mean by 'failed to start'. A black screen has been reported, stuck on that, and I understand that if you click on the opening 'coss-hair' screen befoe it disappears the black screen does not appear.
__________________
klem
56 Squadron RAF "Firebirds"
http://firebirds.2ndtaf.org.uk/



ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.