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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

 
 
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Old 03-30-2011, 11:32 AM
SYN_Flashman SYN_Flashman is offline
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Join Date: Feb 2011
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When we at The Syndicate get a server up and running (dont ask when, i dont know... but as soon as we can!) it will be as full real as we can make it most probably. Thats how we have run IL2 and RoF servers in the past. However until we see the actual server settings available I cannot of course say what they will be.

Hopefully there will be enough techno-geeks out there who enjoy moving numerous levers, switches and like to spending most of their time looking at gauges! I have a feeling taking off, flying a simple patrol and then landing without ruining your kite will be a major achievement, never mind the combat!

I have the FSX Spitfire by A2A with the accu sim pack. Believe me, you spend a lot of time looking at the engine gauges just to keep the blighter from overheating! That also models the three different propellor types in use in early Spits (and Hurris). Each does operate differently and watching A2As video about the propellor types will help you out.

http://a2asimulations.com/forum/view...p?f=77&t=23539

And as for the P47.....I have accusim version of that as well. If we ever get that in game... 3 different radiators, 4 lever throttle quadrant... its a beast!

If CoD is anything like that it will make combat that much harder. Im looking forward to it.

http://syndicatesquadron.com/
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