Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Gameplay questions threads

Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

Reply
 
Thread Tools Display Modes
  #1  
Old 03-29-2011, 11:22 AM
SG1_Gunkan SG1_Gunkan is offline
Approved Member
 
Join Date: Oct 2007
Location: Spain
Posts: 154
Default

Thank you so much Azimech!!!
Reply With Quote
  #2  
Old 03-29-2011, 12:43 PM
kendo65 kendo65 is offline
Approved Member
 
Join Date: May 2008
Posts: 908
Default

As already posted early Spits only have 2 pitches - coarse and fine.

Also, the manual suggests turning 'overheating' option off when you are getting to grips with CEM - apparently Luthier still does!
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB
Samsung 22" 1680x1050 / Win7 64 Home Premium
CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals
Reply With Quote
  #3  
Old 03-29-2011, 12:55 PM
Kianoni Kianoni is offline
Approved Member
 
Join Date: Oct 2010
Location: Helsinki, Finland
Posts: 56
Default

I surely hope correct operating procedures are released. Would love to see some printable checklists too. and maps!
I want to use my kneeboard
Reply With Quote
  #4  
Old 03-29-2011, 01:22 PM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

The boost gauge is your friend. There will be no more slamming the throttle to the firewall and flying 'till you run out of fuel. CEM is certainly a different world now.
__________________
I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
Reply With Quote
  #5  
Old 03-29-2011, 01:28 PM
Moggy's Avatar
Moggy Moggy is offline
Approved Member
 
Join Date: Jun 2010
Posts: 272
Default

Quote:
Originally Posted by BadAim View Post
The boost gauge is your friend. There will be no more slamming the throttle to the firewall and flying 'till you run out of fuel. CEM is certainly a different world now.
Absolutely and if memory serves the maximum amount of time allowed with the boost plug pulled was 5 minutes with Rolls Royce engines. During the Battle of Britain, the pilot also had to record if he pulled the plug in his combat report.
__________________
Keep calm and carry on

http://www.tangmerepilots.co.uk/
Reply With Quote
  #6  
Old 03-30-2011, 06:47 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Quote:
Originally Posted by Moggy View Post
Absolutely and if memory serves the maximum amount of time allowed with the boost plug pulled was 5 minutes with Rolls Royce engines. During the Battle of Britain, the pilot also had to record if he pulled the plug in his combat report.

Yup, then the Spit was taken out of service for an overhaul and the pilot had to justify it. I'm really looking forward to this engine control, no more instant moves and blasting the wep

We already use HUD off in our campaigns so we're used to RPM and boost control but it's not really modelled in '46
Reply With Quote
  #7  
Old 03-29-2011, 01:24 PM
Multimetal Multimetal is offline
Registered Member
 
Join Date: Jul 2010
Posts: 4
Default

Really goes to show just how important pilot training and time on the type were in aerial combat. Most average pilots would have their hands very full just flying the bloody plane at a high performance level without blowing up the engine, never mind shooting and maneuvering at the same time. It also probably sheds some light on why losses in training and operational accidents were almost always higher than losses in combat. I'm sure that over the life of this sim we'll get used to it and be rewarded with a whole new level of realism!

Last edited by Multimetal; 03-29-2011 at 01:27 PM.
Reply With Quote
  #8  
Old 03-29-2011, 01:31 PM
Triggaaar Triggaaar is offline
Approved Member
 
Join Date: Sep 2010
Posts: 535
Default

Quote:
Originally Posted by Multimetal View Post
I'm sure that over the life of this sim we'll get used to it and be rewarded with a whole new level of realism!
That's the great thing about there only being a small choice of aircraft in this initial release. We can stick to a couple of planes and learn how to fly.
Reply With Quote
  #9  
Old 03-29-2011, 02:03 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

And i bet in the "full real" online-wars there will be many, many, many "expensive" gliders.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #10  
Old 03-30-2011, 02:09 AM
RAF74_Winger RAF74_Winger is offline
Approved Member
 
Join Date: Dec 2009
Posts: 46
Default

Won't be much use for the 109 and the two-speed props on the spit & hurri, but the way I was taught to use a CSU was "rev up, throttle back"

i.e.:

When increasing power - set the rpm first, then increase the throttle.
When decreasing power - throttle back, then adjust the prop.

Also consider that the CSU's on these big props will have a considerable amount of lag & consequent overshoot - increase throttle gradually. Also, for the spit, you'll want to make absolutely certain that the mixture is in 'Auto rich' before using very high power settings.

Hope that's of some help, I don't have the game yet so I'm just posting from previous experience.

W.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.