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Performance threads All discussions about CoD performnce

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  #71  
Old 03-28-2011, 11:10 PM
Thee_oddball Thee_oddball is offline
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  #72  
Old 03-28-2011, 11:43 PM
brp51d brp51d is offline
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can someone email m their conf user ini to bmrp51d@aol.com. Thanks
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  #73  
Old 03-29-2011, 01:02 AM
Ploughman Ploughman is offline
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You know when you shoot the fire buttons on the control column depress? How cool is that?
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  #74  
Old 03-29-2011, 01:34 AM
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Catseye Catseye is offline
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Quote:
Originally Posted by T-JETTer View Post
Look there ProcessAffinityMask option in section [rts]
Remove the sign ; in front of him.

And exposes its value in accordance with the number of cores a processor, namely:
2 cores - 3
3 core - 7
4 cores - 15
6 cores - 63
8 cores - 255


In my case (Core i5-750) 4 core - put 15. Conclusion: The uniform loading of all cores. In a game where everything is - friezes are but minor.

I've had this information for IL2 for some years and it works. I wonder if it is the same for COD? I use 14 leaving core 0 free for the operating system and using the next three cores for IL2.

Affinity mask settings

=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3
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  #75  
Old 03-29-2011, 01:46 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Catseye View Post
I've had this information for IL2 for some years and it works. I wonder if it is the same for COD? I use 14 leaving core 0 free for the operating system and using the next three cores for IL2.

Affinity mask settings

=1 - core 0
=2 - core 1
=3 - core 0+1
=4 - core 2
=5 - core 0+2
=6 - core 1+2
=7 - core 0+1+2
=8 - core 3
=9 - core 0 + 3
=10 - core 1 + 3
=11 - core 0 + 2 + 3
=12 - core 2 + 3
=13 - core 0 + 2 + 3
=14 - core 1 + 2 + 3
=15 - core 0 + 1 + 2 + 3
from what i ahve read if you dont activate it the OS decides what cores get used for what...i wonder which is better?
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  #76  
Old 03-29-2011, 02:19 AM
Biggs Biggs is offline
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Im having an issue with the ammo loadout section... at first i set up an all API loadout with the spitfire... but then i wanted to go back in and add a tracer round in one of the 8 guns...

I went in and added the round, went to save as then saved it, then pressed ok... i then went in to a quick mission with the spitfire, but no tracer...

I repeated this several times.. saving it under different presets ... but nothing, all i have are de-wilde and API.

i dont know what to do now
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  #77  
Old 03-29-2011, 02:21 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Biggs View Post
Im having an issue with the ammo loadout section... at first i set up an all API loadout with the spitfire... but then i wanted to go back in and add a tracer round in one of the 8 guns...

I went in and added the round, went to save as then saved it, then pressed ok... i then went in to a quick mission with the spitfire, but no tracer...

I repeated this several times.. saving it under different presets ... but nothing, all i have are de-wilde and API.

i dont know what to do now
did you exit game and restart it?
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  #78  
Old 03-29-2011, 02:32 AM
Biggs Biggs is offline
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Nope. Just went rightin to the QMB... Whebn i went back to it after a mission, the preset is still saved... But it doesnt seem to actually apply the prest i made... Urgh!
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  #79  
Old 03-29-2011, 04:13 AM
dreamofire dreamofire is offline
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Quote:
Originally Posted by Ploughman View Post
My joystick axis are all inverted. Anyone know how to uninvert them?
add "-" after "=" in your ini
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  #80  
Old 03-29-2011, 08:53 AM
adonys adonys is offline
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Updated the initial post:

- added the affinitymask line (best would be to use 5 value for 2+2 processors = 2 real cores + 2 hyperthreading cores, or 15 for real quad cores)
- replaced the mission archive (correcting a folder name spelling error, as someone pointed in here)

Last edited by adonys; 03-29-2011 at 10:29 AM.
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