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| Technical threads All discussions about technical issues |
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#1
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Don't care much about external sounds, I only get to listen to them in tracks. Thank god the in cockpit sounds are good. If i had to choose between better external sounds and better frame rate i'd go for the latter.
BTW is the sonar finally gone? You know, the ability to hear approaching planes while in the cockpit. That is a huge pain in the ass with IL2FB. |
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#2
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While Jafa's sounds are generally nice, in some situations they unfortunately have the strange effect of sounding like someone who is blowing a raspberry.
To be honest, I rather like stock Il-2 sounds, but I guess it depends on the sound card or speakers? But I would hold back any comments on CoD sounds for now. I doubt they're final or are just buggy (sound in outside view is the same regardless of viewing position, which is strange considering that this is not the case in Il-2:'46) Last edited by Romanator21; 03-28-2011 at 08:43 AM. |
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#3
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I think it is the publisher to be blamed, it seems that ubicrap is only collecting money from sales, but have contributed a horse's figue to the development...
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#4
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I never heared them better than in Jane's WWII fighters!
And how many years ago is that? I think (external) sounds are very important,it's a SIM after all! If you've ever been to an airshow you know that every warbird has it's own destinctive sound,it all add's to the reality feel.....exactly what a sim should do! Last edited by the Dutchman; 03-28-2011 at 04:30 PM. |
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#5
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It has to be said that the modded IL2 sounds do knock the spots off the CLOD sounds at the moment. Im sure Oleg could borrow some easily enough.
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#6
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How hard is it to send out 1 or 2 man with soundrecording equipment and record them from the source itself,i think that's what A2A simulations did?
If third party modders can find them what's the problem? Last edited by the Dutchman; 03-28-2011 at 06:12 PM. |
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#7
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I'm not saying that the present solution in the "Cliffs of Dover" engine is ideal...but I don't think its as bad a solution as some people make it out to be...Many natural effects like the doppler effect...or engine damage...or echo/reverb effects (like taxi out of a shed into open air), can not be adequately delivered by sound files alone...The initial impact of a pre-recorded engine start up is outstanding, but what about all the "little" details of reality, like how sound waves travel and change (decay,reflect,shift) as the sound source moves around the "player"? What about engine damage, or changes in RPM? I have heard some convincing work done by "outside" modders for the "IL2 1946" game engine. But I don't think that, that solution is perfect either...I'm always hearing the microphone compression, and sound file looping to match RPM ect...its good work, very good even. But it always sounds like a recording to me...it doesn't "sound live".
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#8
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Well,thankfully,Storm of War sounds are totally different from IL2 ones.
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#9
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Quote:
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#10
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Just a word to say that, anyway, what we're waiting for is Oleg or Luthier say to us that they will work hardly to improve all the wrong things about the sounds, and even if there are others concerns, we want to hear this ! (most of us at least...)
Last edited by IbnSolmyr; 03-31-2011 at 06:25 AM. |
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