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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-27-2011, 02:22 PM
kalimba
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Originally Posted by DB605 View Post
I am not sure what you mean? It's recorded from "black six", bf 109 G2 when it was airworthy.
The sound we hear in COD is "supposed" the replicate what a pilot would hear inside a cockpit...A pilot wears a tight helmet with headphones on his hears...
Very different perception than a mic sitting in a cockpit...
I am a sound engineer since 1984 and have done a lot of "foley" recording for movies in the past...To recreate the sound a pilot would actually hear, you have to take those facts in consideration : The helmet would have the same effect as putting your hands over your ears ...So listen to your exemples with high volume on your speakers and put your hands on your ears...That would give you a rough idea...

Salute !
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  #2  
Old 03-27-2011, 02:34 PM
fireflyerz fireflyerz is offline
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For il2 , maybe one day for cod

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Old 03-27-2011, 02:50 PM
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Originally Posted by kalimba View Post
Very different perception than a mic sitting in a cockpit...
I am a sound engineer since 1984 and have done a lot of "foley" recording for movies in the past...To recreate the sound a pilot would actually hear, you have to take those facts in consideration : The helmet would have the same effect as putting your hands over your ears ...So listen to your exemples with high volume on your speakers and put your hands on your ears...That would give you a rough idea...

Salute !
Of course i know that. I have sit quite many hours in real planes cockpit,
i think i have good idea how it would sound IRL. I doesen't change the fact that
BF sounds in COD are way different than real one. And i wont even start about outside sounds wich are simply bad...
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Old 03-27-2011, 03:03 PM
KG200_Spartan KG200_Spartan is offline
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needs some fixing

Last edited by KG200_Spartan; 03-27-2011 at 03:11 PM.
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  #5  
Old 03-27-2011, 03:10 PM
kalimba
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Originally Posted by DB605 View Post
Of course i know that. I have sit quite many hours in real planes cockpit,
i think i have good idea how it would sound IRL. I doesen't change the fact that
BF sounds in COD are way different than real one. And i wont even start about outside sounds wich are simply bad...

So why this comment ? It isn't a fair comparaison !!!!

^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit:

IF you sat inside a real BF with similar engine with 1940 helmet and headphones on your head, then , you are probably in a good position to make a comment, and I'll will give you all the credits...
And of course, like for the rest of the whole game, you make conclusions about everything based on few videos with who knows "what kindof hardware setup" and settings they used...

Salute !

Last edited by kalimba; 03-27-2011 at 03:12 PM.
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  #6  
Old 03-27-2011, 03:12 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by kalimba View Post
The sound we hear in COD is "supposed" the replicate what a pilot would hear inside a cockpit...A pilot wears a tight helmet with headphones on his hears...
Very different perception than a mic sitting in a cockpit...
I am a sound engineer since 1984 and have done a lot of "foley" recording for movies in the past...To recreate the sound a pilot would actually hear, you have to take those facts in consideration : The helmet would have the same effect as putting your hands over your ears ...So listen to your exemples with high volume on your speakers and put your hands on your ears...That would give you a rough idea...

Salute !
The issue isn't about muffling in my educated opinion. The issue is that the sounds are plain wrong, misplaced and have little footage in reality. The only thing I find somewhat realistic from the in cockpit sounds showed here are the V12 exhaust "hummm" cycles looping in the background. The sounds from the in game vid may be "supposed" to replicate reality but there's no chance in hell they sound realistic in combination with eachother. Apart from some of the frequencies that are plain missing.

A leather "helmet" with a couple of bakelite/metal cups on it, using WW2 tech, does not take away frequencies and sounds all together or have the same effect as putting your hands over your ears. Not even my modern Peltors does that.

~S~
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Old 03-27-2011, 03:19 PM
kalimba
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Originally Posted by kimosabi View Post
The issue isn't about muffling in my educated opinion. The issue is that the sounds are plain wrong, misplaced and have little footage in reality. The only thing I find somewhat realistic from the in cockpit sounds showed here are the V12 exhaust "hummm" cycles looping in the background. The sounds from the in game vid may be "supposed" to replicate reality but there's no chance in hell they sound realistic in combination with eachother. Apart from some of the frequencies that are plain missing.

A leather "helmet" with a couple of bakelite/metal cups on it, using WW2 tech, does not take away frequencies and sounds all together or have the same effect as putting your hands over your ears. Not even my modern Peltors does that.

~S~
I am not saying that they had " sound protection values" but they certainely had a big damping effect...Hard to mesure actually...and as with my exemple, it depends on "how" you put your hands over your ears...
All I am saying is we all deal with perceptions and concept here...The same goes for the "tracer" debate , and terrain color debate, and so on...
We have to wait for "final "() release to judge things...

Salute !
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  #8  
Old 03-27-2011, 03:23 PM
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DB605 DB605 is offline
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Quote:
Originally Posted by kimosabi View Post
The issue isn't about muffling in my educated opinion. The issue is that the sounds are plain wrong, misplaced and have little footage in reality. The only thing I find somewhat realistic from the in cockpit sounds showed here are the V12 exhaust "hummm" cycles looping in the background. The sounds from the in game vid may be "supposed" to replicate reality but there's no chance in hell they sound realistic in combination with eachother. Apart from some of the frequencies that are plain missing.

A leather "helmet" with a couple of bakelite/metal cups on it, using WW2 tech, does not take away frequencies and sounds all together or have the same effect as putting your hands over your ears. Not even my modern Peltors does that.

~S~
Again, this is exactly what i tried to say. But i am sick, temperature is more than 38'c so i give up and will go back to bed for rest of the day now...
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Old 03-28-2011, 07:28 PM
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Richie Richie is offline
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Quote:
Originally Posted by kalimba View Post
The sound we hear in COD is "supposed" the replicate what a pilot would hear inside a cockpit...A pilot wears a tight helmet with headphones on his hears...
Very different perception than a mic sitting in a cockpit...
I am a sound engineer since 1984 and have done a lot of "foley" recording for movies in the past...To recreate the sound a pilot would actually hear, you have to take those facts in consideration : The helmet would have the same effect as putting your hands over your ears ...So listen to your exemples with high volume on your speakers and put your hands on your ears...That would give you a rough idea...

Salute !
Right. When you sit in a Duster Demon or Dart with a 340 or 360 in it you don't hear what you hear outside the car. Standing behind it at the exhaust tips is a whole different thing. The same goes for aeroplanes...example. Just making a point..Mopar or no car. Sorry had to.





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  #10  
Old 03-28-2011, 08:03 PM
kimosabi kimosabi is offline
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There's one key difference though, Richie, a car don't have unmuffled exhaust headers/stacks sticking out of the hood in front of you. Show me a Hurricane, Spitfire or 109 that have muffled exhaust 2m below and behind your cockpit and you might actually have a point. Throw in some carpets, upholstered seats, headliner, doorpanels and sound insulation in the cockpit while you're at it.
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