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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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\Fantastic
![]() ICE (in cockpit entertainment)......do you get to choose the tracks? |
#2
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Where you read about Hurripedo can't fly???
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#3
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I'm always most impressed by the way the camera moves in response to g-forces (you know, turbulence, rolling, diving, pulling stick back, etc). It adds a huge amount of immersion for me. I first saw this amazing feature in the leaked spitfire video way back. When landing, (roughly) I expected the head to bounce more than it did in this video however.
The ground rendering, uses bump mapping skillfully to make fields, roads and ditches appear to be 3D. It looks amazing when you reach above 100 meters of altitude. The popup of stuff is harsh and eye-catching (not so much in this video, but others I saw over crowded areas). The best effect to lessen this is probably to load the new 'pop-up' terrain features before displaying them, then fade them in over 1-3 seconds. That way, the eye will not be so attracted to sudden changes in the landscape. The fading in method I have seen in sims and games since at least "Apache vs Havoc". Fallout: New Vegas, that uses the "Gamebryo" engine that I play now skillfully uses the fade system to good effect. The sound - what is that sound in the beginning when the plane is still without the engine on? It sounds a lot like as if it is rolling over a grass field. Is it appropriate? |
#4
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Scene I love most is when he throttles back on approach and fuel is ignited in the exhaust pipes. Gorgeous little details.
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#5
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Textures are mediocre - if they had those current textures and the game ran flawlessly/without lag then I would say it looks like a current gen title. Nothing spectacular or outstanding about it. It looks how it should look for a game coming out in the 2008-2010 time range. It doesnt look bad either, but given the fact that it lags horribly atm cancels out the quality (this is not even counting the popping). |
#6
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#7
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Yes, I think it is all the various parameters (that are constantly monitored) that are slowing it down, not the textures. If you had a simpler game then there would be room for better graphics.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#8
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I dont think its a bug...
If I were to bet money, I would say that the Rocket Jockey in the Hurri has set the FM to the most basic arcade setting there is and turned off Stalls and Spins & any other feature of realistic aerodynamics. Pretty cool to watch, I did a double take when the vid started. |
#9
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