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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2011, 09:46 PM
123-Wulf-123 123-Wulf-123 is offline
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\Fantastic

ICE (in cockpit entertainment)......do you get to choose the tracks?
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  #2  
Old 03-26-2011, 09:50 PM
123-Wulf-123 123-Wulf-123 is offline
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Where you read about Hurripedo can't fly???

Close this book forever!!!!
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  #3  
Old 03-26-2011, 10:34 PM
MikkOwl MikkOwl is offline
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I'm always most impressed by the way the camera moves in response to g-forces (you know, turbulence, rolling, diving, pulling stick back, etc). It adds a huge amount of immersion for me. I first saw this amazing feature in the leaked spitfire video way back. When landing, (roughly) I expected the head to bounce more than it did in this video however.

The ground rendering, uses bump mapping skillfully to make fields, roads and ditches appear to be 3D. It looks amazing when you reach above 100 meters of altitude.

The popup of stuff is harsh and eye-catching (not so much in this video, but others I saw over crowded areas). The best effect to lessen this is probably to load the new 'pop-up' terrain features before displaying them, then fade them in over 1-3 seconds. That way, the eye will not be so attracted to sudden changes in the landscape. The fading in method I have seen in sims and games since at least "Apache vs Havoc". Fallout: New Vegas, that uses the "Gamebryo" engine that I play now skillfully uses the fade system to good effect.

The sound - what is that sound in the beginning when the plane is still without the engine on? It sounds a lot like as if it is rolling over a grass field. Is it appropriate?
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Old 03-26-2011, 10:43 PM
Feuerfalke Feuerfalke is offline
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Scene I love most is when he throttles back on approach and fuel is ignited in the exhaust pipes. Gorgeous little details.
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  #5  
Old 03-26-2011, 11:47 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by MikkOwl View Post
I'm always most impressed by the way the camera moves in response to g-forces (you know, turbulence, rolling, diving, pulling stick back, etc). It adds a huge amount of immersion for me. I first saw this amazing feature in the leaked spitfire video way back. When landing, (roughly) I expected the head to bounce more than it did in this video however.

The ground rendering, uses bump mapping skillfully to make fields, roads and ditches appear to be 3D. It looks amazing when you reach above 100 meters of altitude.

The popup of stuff is harsh and eye-catching (not so much in this video, but others I saw over crowded areas). The best effect to lessen this is probably to load the new 'pop-up' terrain features before displaying them, then fade them in over 1-3 seconds. That way, the eye will not be so attracted to sudden changes in the landscape. The fading in method I have seen in sims and games since at least "Apache vs Havoc". Fallout: New Vegas, that uses the "Gamebryo" engine that I play now skillfully uses the fade system to good effect.

The sound - what is that sound in the beginning when the plane is still without the engine on? It sounds a lot like as if it is rolling over a grass field. Is it appropriate?
Head bob is good.
Textures are mediocre - if they had those current textures and the game ran flawlessly/without lag then I would say it looks like a current gen title. Nothing spectacular or outstanding about it. It looks how it should look for a game coming out in the 2008-2010 time range. It doesnt look bad either, but given the fact that it lags horribly atm cancels out the quality (this is not even counting the popping).
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  #6  
Old 03-27-2011, 12:07 AM
Borsch Borsch is offline
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Quote:
Originally Posted by Heliocon View Post
Head bob is good.
Textures are mediocre - if they had those current textures and the game ran flawlessly/without lag then I would say it looks like a current gen title. Nothing spectacular or outstanding about it. It looks how it should look for a game coming out in the 2008-2010 time range. It doesnt look bad either, but given the fact that it lags horribly atm cancels out the quality (this is not even counting the popping).
You missed the point- the vid is not about textures (there set to med/low) but about the FLIGHT. The flying is on different level to Il2:1946 and looks wonderfully alive.
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  #7  
Old 03-27-2011, 12:12 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Borsch View Post
You missed the point- the vid is not about textures (there set to med/low) but about the FLIGHT. The flying is on different level to Il2:1946 and looks wonderfully alive.

Yes, I think it is all the various parameters (that are constantly monitored) that are slowing it down, not the textures. If you had a simpler game then there would be room for better graphics.
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Old 03-26-2011, 11:56 PM
matsher matsher is offline
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I dont think its a bug...

If I were to bet money, I would say that the Rocket Jockey in the Hurri
has set the FM to the most basic arcade setting there is and turned
off Stalls and Spins & any other feature of realistic aerodynamics.

Pretty cool to watch, I did a double take when the vid started.
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  #9  
Old 03-27-2011, 12:05 AM
Zorin Zorin is offline
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Quote:
Originally Posted by matsher View Post
I dont think its a bug...

If I were to bet money, I would say that the Rocket Jockey in the Hurri
has set the FM to the most basic arcade setting there is and turned
off Stalls and Spins & any other feature of realistic aerodynamics.

Pretty cool to watch, I did a double take when the vid started.
Even with arcade settings a plane should not fly without wings. That is just daft!
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