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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Never worried about this.
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#2
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This is by no means new, they told us about this months ago!
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#3
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Im for/against this.
*nods head left/right up/down* |
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#4
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Surely different layers will be unlocked in the future. I wouldn't worry about it. There is enough on our plate right now!
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#5
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+1 The motivation behind that choice given few weeks ago was sound. I had a lot of skins that look nice from far but close up were a mess. Especially the wild ones... Even some skins that were historical had sometimes rivets oversized or overdone in someway... sure... there were some perfect ones... but if Maddox did their hidden layers perfectly then we shouldn't have trouble. Of course, maybe later an config.ini option to bypass hidden layers enforcing on server could be added for people that find this utterly important for some reason. |
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#6
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Great to see that the sim will be only as good as the dumbest epileptic ametuer skinner. Level playing field indeed.
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#7
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Given the other criticisms being thrown around I really think that this one is nonsense. There are absolutely valid and logical reasons for not having panel lines and rivets being changeable and there is no reason why such a feature would prevent us getting great skins.
And it was common knowledge this would be the case. |
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#8
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You wouldn't need them to be editable. If they could just be turned off, then a skinner could add lines of choice. Though I think a problem could then arise because the bump mapping must align with the panel lines. So you would have to turn that off too...Oops
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#9
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Why are we getting these threads whining about this and that from people who've never posted here before?
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#10
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Well, I've never created a skin for Il-2, because, while I would like a uniquely identifiable skin, I simply don't have the skill or software to do all of the panel lines, rivets, and assorted hardware that has to be drawn on the Il-2 skins.
I'm not talking "Hello Kitty" or the neon plane either, I'm talking about a slightly different camo job so when we're all lined up in a row, we don't all look like clones. With this a competent skinner should be able to turn out a good looking skin in an order of magnitude less time, which means instead of focusing on making one fantastic hyper-detailed skin, you can make a unique skin for every aircraft in your wing, and be able to ID everyone by sight, rather than icon, or "Hey Fred, wag your wings." Try it and see. It is awesome to see. |
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