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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The true is that I'm still involved in a game industry. Still with sims.
However I'm thinking what to do next. One way I found. Another in research. All ways based on advanced gaming technologies. I see real feature of gaming idustry, where also Mac take some part together with PC and concoles will be on a separate side or on the same if only they may have some still uniquie features of PC.... But where I don't see any great interests at the moment in the tablets and mobiles. Some say that all should go for iOS... its a mistake. Some say that PC is died - its more greater mistake. Some say that only consoles may bring profit... that is also mistake (its not a mistake if the speech is about non so complex products that are going for the one time release without long life on the market). For the stand alone products that are done only for PC, that have no analogs, that are the best, that are even in its only own small niche - there is the way to get income that to go forward. Hope someone undertands my thoughs. |
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#2
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yes i understand. And agree with you. glad your still around!
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#3
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I agree that (if I am understanding you correctly) that the gamin industry in general has become short sighted and only concerns itself with the first few weeks sales for a new IP, and never really consider the profitability of a product over time. I personally can't stand the trend for making a big title and then releasing all these nickel and dime DLCs (a few a month) for the first few months and then all support for the game just drops. They drained the gamer of their money and now they are done.
I can't even recall how many copies I've bought of Il-2 + add-ons over the years, but I never once felt cheated. You kept support for the game up, and always added something new. It is an IP I've spent more on than any other game hands down. Worth every penny every time. |
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#4
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Hey Oleg, good to see you here! Will you be still involved in the further developement of Il2?
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#5
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+1
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#6
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INVICTUS
out of the night that covers me, Black as the Pit from pole to pole, I thank whatever gods may be For my unconquerable soul. In the fell clutch of circumstance I have not winced nor cried aloud. Under the bludgeonings of chance My head is bloody, but unbowed. Beyond this place of wrath and tears Looms but the Horror of the shade, And yet the menace of the years Finds, and shall find, me unafraid. It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate: I am the captain of my soul. William Ernest Henley Churchil had this poem given to RAF pilots during the Battle of Britain. A gift for you and your travels. Jaguar. Also a movie title done about Mandela and South Africa |
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#7
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Oleg
Alliances with hardware manufacturers is a start, but it would require some research and talking directly with many manufacturers to determine what they need and what you need from hardware/software dependence. Hardware dependence has many ideas that can be worked out with manufacturer. Suggest to talk with nVidia or AMD about future of VC and PC gaming. Nvidia and AMD have capacity to produce computer type interface. You know they are losing business to console for sure, since they are PC cards. All distribution your software should be through direct download hereon. EB and other retailers for most part are caring only gamer type games. It is nice to have your game on shelf, but only you know how much that is worth to you. Every update, patch or addon should be direct download. It would be important to develop this delivery method. All of your COD orders would be in now, and be on computers all over the world. You could be working on paid for addon now. Piracy is terrible. I do not think there is anyway to protect from piracy without creating hardware dependency. There may be a way to send something like a "physical" plastic card upon purchase, which could be used at logon/download site for your software. The number and logon information on the card could be very cryptic and unique. Download site might have to harvest IP information, mac address or something, but there is plenty of information that is very unique that has possibility for use. Unique requirement for activation of software would have to be tied to some method to create unique characters created from the individual computer and the "physical" plastic card you sent. If you used a "physical" plastic card you send directly to buyer to initialize download you would be also creating a valuable data base of all purchasers of your product, and you could plan very effective marketing to users with Email and other information. You get some information at registration, but if you aren't marketing direct email you are missing many opportunities. There are many software companies that now sell their products at retailers and rebate all money back, just to harvest buyer information. They then promote all their products regularly with email. You should NOT think to do everything over internet, as some hacker guru can always defeat software only. Hardware dependence you should also make sure manufacturer will promote and advertise your products with his, for mutual benefit. People will complain and whine about anything you do. That is natural. You must look at your business future and you will make best decisions, because you are best qualified person. You care about users, you care about product, and you care about company. You are best qualified person in the world for your company. Best to you, we appreciate very much your care for making a great sim we will enjoy very much. Last edited by nearmiss; 03-22-2011 at 07:15 PM. |
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#8
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Oleg, thanks for these explanations!
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#9
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Quote:
Enjoy your sons younger years now, as children grow too fast. . Last edited by KG26_Alpha; 03-22-2011 at 09:30 PM. |
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#10
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Oleg, while we are all awaiting Eagle's Day
THANK YOU - CPACIbA for the huge amount of work obviously put into it by you and your colleagues at 1C. Also thank you for your Vision of combat flight simming. I don't know the whole story, but I can guess that it has been a terribly stressful period lately. And that anybody would be exhausted by now, just as the sim is about to release. I can understand the tension there will be, now that it is time for the well-deserved earnings from all the years of hard work. What I don't know so much about is what happens behind the facade. There has been some frustration showing with the publishers I believe... Publishers are like lawyers, they always earn money on the trouble and hard work of others! But they cannot go home and say to themselves: I really accomplished something. I made something revolutionary. I changed the history of computing. I know those words don't feed hungry mouthes, but they are worth something! Or rather: everything. This world is divided between creators and the rest. You have created something very valuable for very many people, and I can assure you that you will be rewarded fittingly. This sim will sell very well and for a long time. And I hope you see a good part of the earnings (Steam should get more into the developers' pockets, shouldn't it?) I hope that you will keep working with flight simming, because - in that world - you are somebody special. Last edited by Freycinet; 03-22-2011 at 06:59 PM. |
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