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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Multiplay: Broadband connection with 128 kbps upstream or faster That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much. Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game. Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow. |
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#2
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Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
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#3
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Which would be comfortable on datacenter hosted dedicated server. Recommend a server host, if you're in the UK http://www.gtxgaming.co.uk/dedicated-servers are good
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Brigstock |
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#4
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But i have faith in Oleg not deviating too far from existing IL2 code If one looks at ROF with its 256kps to 10mbps network settings both up and down... |
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#5
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A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players... |
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#6
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#7
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The way it looks we won't have anything solid to go on until release.
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Brigstock |
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#8
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I don't like the idea either, but we're not getting any info before the community is able to test it and spreads the news. If Russia will get their version on thursday, we might have some figures at the end of the week - well, if the server is on their disc, of course. |
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#9
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My current mood is that it doesn't look like they (1c) will give us an answer despite the fact that the game already gone to the pressing plant. They may still chip in with some info, all I really want to know is will COOP be a feature of the dedicated server. I'm not too worried about bandwidth. If COOP isn't then I need to shop around for a new host.
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Brigstock Last edited by EAF92_Brigstock; 03-23-2011 at 07:43 AM. |
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