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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 03-21-2011, 11:30 AM
meshuggahs meshuggahs is offline
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Originally Posted by EAF92_Brigstock View Post
Hi Merlin

Where did you get that info from. That is quite a lot of bandwidth for each player
I'm guessing from the official system req's:
Multiplay: Broadband connection with 128 kbps upstream or faster

That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much.
Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game.
Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow.
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Old 03-21-2011, 12:23 PM
No601_Merlin No601_Merlin is offline
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Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
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Old 03-21-2011, 06:53 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Originally Posted by No601_Merlin View Post
Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
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Old 03-21-2011, 08:31 PM
Bobb4 Bobb4 is offline
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Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
remember that is only up-stream add maybe 1mbps downstream and a 128 player server is going to need more than a 100mbits line
But i have faith in Oleg not deviating too far from existing IL2 code


If one looks at ROF with its 256kps to 10mbps network settings both up and down...
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Old 03-21-2011, 08:33 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
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Old 03-21-2011, 10:01 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
1600kbps=1.6mbits X 3=4.8mbps...close to what i originally said but we dont know how efficient the netcode is so it really is hard to guess lets just hope that a 128 person server will be playable at all .
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Old 03-22-2011, 05:21 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Quote:
Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
We're just throwing numbers around at the moment, not make definitive statements.

The way it looks we won't have anything solid to go on until release.
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Old 03-22-2011, 05:30 PM
Feuerfalke Feuerfalke is offline
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Originally Posted by EAF92_Brigstock View Post
We're just throwing numbers around at the moment, not make definitive statements.

The way it looks we won't have anything solid to go on until release.
you flamed me just a page ago for the same conclusion.


I don't like the idea either, but we're not getting any info before the community is able to test it and spreads the news. If Russia will get their version on thursday, we might have some figures at the end of the week - well, if the server is on their disc, of course.
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Old 03-22-2011, 05:42 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Originally Posted by Feuerfalke View Post
you flamed me just a page ago for the same conclusion.


I don't like the idea either, but we're not getting any info before the community is able to test it. If Russia will get their version on thursday, we might have some figures at the end of the week - well, if the server is on their disc, of course.
No not quite the same conclusion. Nor was it strictly a flame. If I was to flame you, the language would have been stronger. I was merely banging my head against a brick wall. You said the community doesn't know after we asked the question of Oleg or Luthier or anyone from 1c for that matter.

My current mood is that it doesn't look like they (1c) will give us an answer despite the fact that the game already gone to the pressing plant. They may still chip in with some info, all I really want to know is will COOP be a feature of the dedicated server. I'm not too worried about bandwidth. If COOP isn't then I need to shop around for a new host.
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Last edited by EAF92_Brigstock; 03-23-2011 at 07:43 AM.
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