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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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I thought it was 128 kilobits (16 kilobytes) per player upload. |
#2
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Where did you get that info from. That is quite a lot of bandwidth for each player
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Brigstock |
#3
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Multiplay: Broadband connection with 128 kbps upstream or faster That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much. Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game. Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow. |
#4
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Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
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#5
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Which would be comfortable on datacenter hosted dedicated server. Recommend a server host, if you're in the UK http://www.gtxgaming.co.uk/dedicated-servers are good
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Brigstock |
#6
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![]() But i have faith in Oleg not deviating too far from existing IL2 code ![]() If one looks at ROF with its 256kps to 10mbps network settings both up and down... |
#7
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A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players... |
#8
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#9
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The way it looks we won't have anything solid to go on until release.
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Brigstock |
#10
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