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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 03-21-2011, 09:08 AM
No601_Merlin No601_Merlin is offline
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Originally Posted by Thee_oddball View Post
4 kilobytes (32 kilobits) per player X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits
Why do you calc 4 kilobytes (32 kilobits) per player X 128. ?

I thought it was 128 kilobits (16 kilobytes) per player upload.
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Old 03-21-2011, 10:20 AM
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EAF92_Brigstock EAF92_Brigstock is offline
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Originally Posted by No601_Merlin View Post
I thought it was 128 kilobits (16 kilobytes) per player upload.
Hi Merlin

Where did you get that info from. That is quite a lot of bandwidth for each player
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Old 03-21-2011, 10:30 AM
meshuggahs meshuggahs is offline
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Originally Posted by EAF92_Brigstock View Post
Hi Merlin

Where did you get that info from. That is quite a lot of bandwidth for each player
I'm guessing from the official system req's:
Multiplay: Broadband connection with 128 kbps upstream or faster

That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much.
Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game.
Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow.
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Old 03-21-2011, 11:23 AM
No601_Merlin No601_Merlin is offline
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Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
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Old 03-21-2011, 05:53 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Quote:
Originally Posted by No601_Merlin View Post
Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
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Old 03-21-2011, 07:31 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
remember that is only up-stream add maybe 1mbps downstream and a 128 player server is going to need more than a 100mbits line
But i have faith in Oleg not deviating too far from existing IL2 code


If one looks at ROF with its 256kps to 10mbps network settings both up and down...
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Old 03-21-2011, 07:33 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
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Old 03-21-2011, 09:01 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
1600kbps=1.6mbits X 3=4.8mbps...close to what i originally said but we dont know how efficient the netcode is so it really is hard to guess lets just hope that a 128 person server will be playable at all .
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Old 03-22-2011, 04:21 PM
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EAF92_Brigstock EAF92_Brigstock is offline
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Quote:
Originally Posted by Feuerfalke View Post
I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...
We're just throwing numbers around at the moment, not make definitive statements.

The way it looks we won't have anything solid to go on until release.
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Old 03-21-2011, 08:54 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by No601_Merlin View Post
Why do you calc 4 kilobytes (32 kilobits) per player X 128. ?

I thought it was 128 kilobits (16 kilobytes) per player upload.
1946 says 64kbps per player upsteam and i use to run a dedicated server with 22 slots on a 768 upsteam connection from my home with no problem

Quote:
Originally Posted by meshuggahs View Post
I'm guessing from the official system req's:
Multiplay: Broadband connection with 128 kbps upstream or faster

That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much.
Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game.
Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow.
i hope your wrong because the last time i checked a 100mbit connection at a data center was close to $500 a month...if you have something cheaper plz post a link

Quote:
Originally Posted by EAF92_Brigstock View Post
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good
that amazing...every where arounf here (chicago) i am getting prices ($500 and up for 100mbit) so high and that does not even include a server
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