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| IL-2 Sturmovik The famous combat flight simulator. |
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Tree, if you have said some things to praise Oleg's newest creation, I haven't seen it. If you like Cliffs of Dover so much, why are you so negative? I have said from the beginning that Oleg will surpass my wildest imagination and from what I have seen over the years I seem to be spot on. This is only gaging from the short video cliffs and numerous photos. I can't imagine what goodies are in store once we have an opportunity to mess around with it.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum Last edited by choctaw111; 03-20-2011 at 01:59 PM. |
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#2
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maybe ricochets are only from armoured bits of the planes, or really low angle hits at the edges of effective bullet ranges on semi-toughened bits? |
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#3
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Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago! |
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#5
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While I agree that Maddox may have made some wrong choices regarding graphics development (IE, cloud & water should have been concentrated more vs the diminishing returns on certain nitpicking details), but given that they are such a small team with finite resources and given niche market share of DX11(http://store.steampowered.com/hwsurvey), not shooting for DX11 is understandable and wise. Even Crysis 2 is DX10 upon release! It's wrong to assume that the engine will be antiquated upon release because it doesn't support DX11 - it's only a rendering path. You don't need to replace the whole engine (FM, DM, atmosphere modeling & resources management, blah blah blah) just to get DX11. |
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#6
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#7
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Just because the the developer delayed DX11 doesn't mean that the game engine wasn't designed to use the DX11 API. Having the DX 11 API delayed also doesn't mean the new COD engine will be antiquated for years to come. And your best response is name calling. Last edited by Chivas; 03-21-2011 at 03:37 AM. |
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#8
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Actually the developers have already said as much. You won't have "perfect weather" in the sim itself, because it grinds everything to a halt. But they have left the opportunity open for users to use the setting in the Full Mission Builder, as an unsupported feature. In the rest of the sim it will be unlocked later, when computers catch up. Of course I don't expect Tree to understand a word of this, but I just wanted to communicate it to others in here, so they aren't left with his false quote of what I wrote. He is deliberately misinforming as much as he can about CoD, so of course he does the same about fellow posters as well. I think there will be a position as Ghadaffi Information Minister open for him, now that CoD will come out, which should turn off his faucet of hate towards the sim... |
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#9
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Please, the arguing (a masquerade of secret sexual tension) is so two weeks ago. Be sure.
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#10
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For months now people have been asking to hear the in-game sounds in one of the Friday updates.
As we're nearly there now (some of us nearer than others Another absence that raised questions for me was the lack of any weather conditions (and clouds!) other than the fine and sunny option we've seen all the way through. I was worried at one point that this was all we were going to get. Also bomb explosions, ground vehicle damage effects and quite a few others have yet to make an official appearance. This week we got the first glimpse of the London skyline. Given this week's video maker's comment: Quote:
But the comment above has me wondering if there are any MAJOR surprises to come - or will it just be features we all expect but haven't seen yet? --- I'd really like to see aircraft collisions with the (speed)trees - remember that SpeedTree demo video from last year?!. Also - I really want to see a Sunderland take off!! Last edited by kendo65; 03-20-2011 at 06:07 PM. |
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