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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-20-2011, 01:55 PM
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choctaw111 choctaw111 is offline
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Originally Posted by Tree_UK View Post
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come.
By design, the game will be able to take advantage of the latest technology for years to come...so if you have a current rig, the sim will always look great.
Tree, if you have said some things to praise Oleg's newest creation, I haven't seen it.
If you like Cliffs of Dover so much, why are you so negative?
I have said from the beginning that Oleg will surpass my wildest imagination and from what I have seen over the years I seem to be spot on.
This is only gaging from the short video cliffs and numerous photos.
I can't imagine what goodies are in store once we have an opportunity to mess around with it.
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Last edited by choctaw111; 03-20-2011 at 01:59 PM.
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  #2  
Old 03-20-2011, 04:00 PM
MD_Titus MD_Titus is offline
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lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come.
i'd say it's pretty sensible to say that CoD will not run well at maximum settings on a current top end machine. however it's a bit of a leap from that to saying it will suck until the tech catches up. it'll still look great, as in the videos, we just won't see the best (or all features at good frame rates) of it for years. looking at the recommended requirements for FB and what i run the game on now... same deal as IL-2.

maybe ricochets are only from armoured bits of the planes, or really low angle hits at the edges of effective bullet ranges on semi-toughened bits?
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Old 03-20-2011, 06:38 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by choctaw111 View Post
By design, the game will be able to take advantage of the latest technology for years to come...so if you have a current rig, the sim will always look great.
Tree, if you have said some things to praise Oleg's newest creation, I haven't seen it.
If you like Cliffs of Dover so much, why are you so negative?
I have said from the beginning that Oleg will surpass my wildest imagination and from what I have seen over the years I seem to be spot on.
This is only gaging from the short video cliffs and numerous photos.
I can't imagine what goodies are in store once we have an opportunity to mess around with it.
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!
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Old 03-20-2011, 06:47 PM
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Originally Posted by Heliocon View Post
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!
+1 thats the way most rational people would see it.
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Old 03-20-2011, 06:55 PM
recoilfx recoilfx is offline
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Quote:
Originally Posted by Heliocon View Post
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!

While I agree that Maddox may have made some wrong choices regarding graphics development (IE, cloud & water should have been concentrated more vs the diminishing returns on certain nitpicking details), but given that they are such a small team with finite resources and given niche market share of DX11(http://store.steampowered.com/hwsurvey), not shooting for DX11 is understandable and wise. Even Crysis 2 is DX10 upon release!

It's wrong to assume that the engine will be antiquated upon release because it doesn't support DX11 - it's only a rendering path. You don't need to replace the whole engine (FM, DM, atmosphere modeling & resources management, blah blah blah) just to get DX11.
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Old 03-20-2011, 08:57 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Heliocon View Post
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!
Your the one posting misinformation. the game engine isn't antiquated. DX 11 can be used by the COD engine but the API is unstable. Calling a brand new game engine antiquated is total BS.
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Old 03-21-2011, 03:34 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Heliocon View Post
Its a lie, it is not able to take advantage of the latest tech OR EVEN CURRENT TECH. Why? Because DX11 has been available for coming up to two years now and its not ingame (and devs would of known about it/be able to get info before the general public). Now I am not saying that they wont add it in (which they said they are going to do), but if you run it dx9 thats very dated, dx10 is also getting long in the tooth.

Point is on release the game's engine will be antiquated upon release, it may look good, but its foolish to call (and a lie) to say it will be able to harness all the tools for years to come since it cant even use hardware and software from coming up to two years ago!
Quote:
Originally posted by Chivas
"the game engine isn't antiquated. DX 11 can be used by the COD engine but the API is unstable. Calling a brand new game engine antiquated is total BS." !

Just because the the developer delayed DX11 doesn't mean that the game engine wasn't designed to use the DX11 API. Having the DX 11 API delayed also doesn't mean the new COD engine will be antiquated for years to come. And your best response is name calling.

Last edited by Chivas; 03-21-2011 at 03:37 AM.
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  #8  
Old 03-20-2011, 05:02 PM
Freycinet Freycinet is offline
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Originally Posted by Tree_UK View Post
lol, you really are an idiot, "COD IS MADE NOT TO BE ABLE TO RUN ON TOP OF THE LINE MACHINES" Have you heard yourself, your saying that by design this game is going to suck until many years to come.
Ehh, should we just see what I actually posted, before being called an idiot by Tree? (I thought moderators would care about that, btw, but it seems they don't)

Quote:
Originally Posted by Freycinet View Post
Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity.
AT FULL GRAPHICS SETTINGS. That means that you cannot just pile anything on and have the sim run perfectly at max resolution. I'll bet you that that will be the case with CoD.

Actually the developers have already said as much. You won't have "perfect weather" in the sim itself, because it grinds everything to a halt. But they have left the opportunity open for users to use the setting in the Full Mission Builder, as an unsupported feature. In the rest of the sim it will be unlocked later, when computers catch up.

Of course I don't expect Tree to understand a word of this, but I just wanted to communicate it to others in here, so they aren't left with his false quote of what I wrote. He is deliberately misinforming as much as he can about CoD, so of course he does the same about fellow posters as well. I think there will be a position as Ghadaffi Information Minister open for him, now that CoD will come out, which should turn off his faucet of hate towards the sim...
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  #9  
Old 03-20-2011, 05:14 PM
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philip.ed philip.ed is offline
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Please, the arguing (a masquerade of secret sexual tension) is so two weeks ago. Be sure.
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  #10  
Old 03-20-2011, 05:54 PM
kendo65 kendo65 is offline
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For months now people have been asking to hear the in-game sounds in one of the Friday updates.

As we're nearly there now (some of us nearer than others - sorry American readers) it seems clear that the devs probably decided some way back to keep sounds under wraps until release. [and not necessarily because they didn't work - Tree ]

Another absence that raised questions for me was the lack of any weather conditions (and clouds!) other than the fine and sunny option we've seen all the way through. I was worried at one point that this was all we were going to get.

Also bomb explosions, ground vehicle damage effects and quite a few others have yet to make an official appearance.

This week we got the first glimpse of the London skyline.

Given this week's video maker's comment:

Quote:
Originally Posted by biltongbru View Post
The only comment I am prepared to make is that this game will totally surprise everyone.
it seems clear that there is an official dev-imposed embargo on revealing certain features in videos, or discussing them.

But the comment above has me wondering if there are any MAJOR surprises to come - or will it just be features we all expect but haven't seen yet?

---

I'd really like to see aircraft collisions with the (speed)trees - remember that SpeedTree demo video from last year?!. Also - I really want to see a Sunderland take off!!

Last edited by kendo65; 03-20-2011 at 06:07 PM.
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