![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Salute
It gets old, this continual whining. Guess what, the game is a simulation, which is scaled to use computers of different power, with their game settings at various levels of detail. With less powerful computers, the requirement is to set distance draw nearer, just like every other sim out there. Unlike FPS's which have artificial 'fog' laid in to obscure landscape at as little as 300 meters distance, this is a flight sim, and requires the distance at which we can see to be extended WAY out, to 50 km or even further. To expect a home computer to be able to draw in detail, every single object at 50 km distance is ridiculous. So there will be some degree of 'popup' even in the most powerful computer. With computers of lesser power, the distance at which we see 'popup' occurring decreases, and it becomes more obvious, since the distance models are larger. The promotional videos we are seeing are from computers of average power. If you don't want 'popup', then get the most powerful computer you can find. If you don't want to spend the money, then accept the limitations of your computer. Get your head around that, and get it out of where its stuck, and you'll enjoy this game more. The good news is, as computers catch up with what this game engine is capable of, 'popup' will become less and less noticeable. Last edited by *Buzzsaw*; 03-15-2011 at 05:56 PM. |
#2
|
|||
|
|||
![]()
If I can take an uneducated guess(Tree, you're a drummer so you're not in a position to take a swing at me for that), I suppose that pop ups will be in CoD as well. Too many damn objects to render at the same time for a regular everyday PC to run it without them. Monster rigs FTW!
![]() Last edited by kimosabi; 03-15-2011 at 06:05 PM. |
#3
|
|||
|
|||
![]() Quote:
- Rise of Flight - Apache - Air Assault - Wings of prey(Yes, horrible feeling, but the graphics was to die for) So, the only thing getting "old" here, is people like you who start screaming "whine" as soon as anyone has anything to ask which may be interpreted in a negative manner. QED!!! |
#4
|
|||
|
|||
![]() Quote:
I love Rise of Flight, but that's a pretty big problem (more because of the planes popping up). (i don't want to drag this into off-topicness, but just wanted to clear that part up) |
#5
|
|||
|
|||
![]()
Anyone who's making assumptions about CoD purley on the way it looks is missing the point.
The FM and DM will make or break CoD. They are the most complicated parts. It's all good and well comparing CoD to ALREADY RELEASED games but it's not particularly fair. Some of these complaints sound like you guys have already paid for the game.. WoP looks great but the terrain is HOPELESSLY out of scale. Apache AA is also set in very small maps. Neither of these games have very deep physics either. Wait for it to come out, buy it, install it, then judge it. It's the only fair way. |
#6
|
|||
|
|||
![]() Quote:
Besides that: RoF and WoP are either based on an older engine or were patched and upgraded multiple times already. CoD is not even released yet. You don't know how it will look on your PC. You don't know if the things you didn't like in the beta-previews will still be there. Besides that, what lifts CoD far above and beyond any competitor will be under the hood: Damage-modelling, structural features, weapons-modelling, physics, weather, etc. |
![]() |
Thread Tools | |
Display Modes | |
|
|