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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-11-2011, 01:58 PM
swiss swiss is offline
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Quote:
Originally Posted by ChrisDNT View Post
I fired the cannon from the gunner seat and I saw the cannons firing away from the battery.

I never saw even a single time any "lasers".
That's the point - it's a matter of projectile speed and observer angle.
If you watch the tracer from a 90° angle and 10ft distance you'll get lasers.
Decrease angle or increase distance and you'll get dot's again.

This laser effect is made by your brain.

Someone told me a dragonfly can process up to 300fps - if that's true they would never experience the laser effect.
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Old 03-11-2011, 07:03 PM
nearmiss nearmiss is offline
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Looks to me like the new tracers will probably make online play easier.

You won't have to spend much effort to find the enemy, especially when he shoots.

It may be the tracers will be easier to see at distance than the miniscule dots on the screen, representing the aircraft.

I'll trust Luthier on this one. Timelapse photos really don't tell the whole story do they?
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Old 03-11-2011, 07:25 PM
Necrobaron Necrobaron is offline
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I've always thought it was humorous when people complain that these tracers look like Star Wars "lasers". What most don't consider is that the truth is the exact opposite. SW lasers look like tracers. It's no secret that the SW movies borrowed heavily from WWII aviation. Heck the cockpit of the Millenium Falcon is very similar to that of a B-29 and the famous TIE fighters are basically B-17/B-24 ballturrets with the MGs removed and vertical solar panels added. Most of the "space combat" sequences were inspired by or copied from old WWII aerial combat footage.
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