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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-07-2011, 11:07 AM
Bowtome Bowtome is offline
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Originally Posted by camel24hrs View Post
I just got ROF yesterday. I do love the eye candy. However I have found it rather difficult to fly so far. Rather it is easy to fly but difficult to dogfight for me. I am use to useing padlock and toggling back and forth between the hat switch and padlock modes. I just cant seem to make that transition here in ROF yet. The sim seems geared to trackIR more. And I am old school. ROF is nothing like IL2 in the sense of using the views I use in IL2 and I find that disappointing. I am hoping COD is setup more like IL2 in that respect.
I can't play ROF, yes it is a great sim, I take nothing away from them there, beutiful eye candy, realistic handling, but I can't play with wings that cover most of my screen. It is after all said and done a computer game. If it was realistic we would all have trackir and 360 degrees screens, we don't.

I like just a crosshair on my screen when playing.
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Old 03-07-2011, 03:10 PM
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louisv louisv is offline
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I used to be like that, but then I got used to having stuff in front of me like a cockpit and it works fine for me now. As long as you have a head tracking device...Hey imagine Lindberg didn't even have a front windshield.

Real WWI and WW2 pilots had to swerve left and right while taxiing.

I agree the field of view in some ROF planes is quite limited. Have you ever tried to take off with a FW-190 ?

My point is anybody can get used to it, that's how it was done.
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Old 03-07-2011, 04:39 PM
Revvin Revvin is offline
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Dynamic campaign's, the holy grail of flight sims. Falcon 4.0 was pretty good with its DC.
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Old 03-07-2011, 04:53 PM
tintifaxl tintifaxl is offline
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I absolutely loved the Falcon 4 campaign and that was released when? 1998?

Noone was ever able to recreate such an engine and that even when the source code was released or leaked? sometime ago.
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Old 03-07-2011, 05:56 PM
Revvin Revvin is offline
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Yeah I think it was 1998, I remember trudging through the snow into town to pick up my copy. Shame it was just so horribly buggy to start with but it was well ahead of its time.
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Old 03-07-2011, 06:23 PM
The Kraken The Kraken is offline
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"ahead of its time" indeed, in the sense that it was only playable a few years down the road

Considering how much money they burned without really finishing it, and how it contributed to SH/Microprose effectively going out of business, I think it's obvious why Falcon 4 doesn't serve as a good example on how to make a successful flight sim franchise - even if things turned out well for the community who stuck with it after the source code was leaked.

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Originally Posted by tintifaxl View Post
Noone was ever able to recreate such an engine and that even when the source code was released or leaked?
Copyright issues aside, the code was a mess and of little value to anyone trying to make a different flight sim. Especially if it's supposed to be somewhat historical, like in a WW2 setting.

On a related note, this is what a BoB2:WOV developer says about their own dynamic campaign engine, which they have working and implemented already:

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Using the BOBII Dynamic campaign in another simulator would be a major development, with a major cost, and a testing nightmare. We have looked at it and we have concluded it is too risky and costly.

IMHO, any new games based on the BOBII engine will not have a Dynamic campaign.
link here - just to underline that it's not a trivial task, no matter if using legacy code or starting from scratch.
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