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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
I like just a crosshair on my screen when playing. |
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#2
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I used to be like that, but then I got used to having stuff in front of me like a cockpit and it works fine for me now. As long as you have a head tracking device...Hey imagine Lindberg didn't even have a front windshield.
Real WWI and WW2 pilots had to swerve left and right while taxiing. I agree the field of view in some ROF planes is quite limited. Have you ever tried to take off with a FW-190 ? My point is anybody can get used to it, that's how it was done. |
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#3
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Dynamic campaign's, the holy grail of flight sims. Falcon 4.0 was pretty good with its DC.
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#4
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I absolutely loved the Falcon 4 campaign and that was released when? 1998?
Noone was ever able to recreate such an engine and that even when the source code was released or leaked? sometime ago. |
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#5
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Yeah I think it was 1998, I remember trudging through the snow into town to pick up my copy. Shame it was just so horribly buggy to start with but it was well ahead of its time.
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#6
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"ahead of its time" indeed, in the sense that it was only playable a few years down the road
Considering how much money they burned without really finishing it, and how it contributed to SH/Microprose effectively going out of business, I think it's obvious why Falcon 4 doesn't serve as a good example on how to make a successful flight sim franchise - even if things turned out well for the community who stuck with it after the source code was leaked. Quote:
On a related note, this is what a BoB2:WOV developer says about their own dynamic campaign engine, which they have working and implemented already: Quote:
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