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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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Should his need for ale be not so pressing, it's entirely possible he will be able to negotiate his journey at a more leisurely pace and therefore avoid death by bus. |
#12
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![]() Prehaps Spifire girl works behind the bar pulling pints for the brave RAF fighter boys?! and you get cockpit blur when you've had one too many! Anyway...I think you might be right about not showing London due to performance issues...but the cat will be out of the bag in a few days when the game is released, cannot remember ever wanting a game this bad... |
#13
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#14
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yes Dano apart form the geezer doing an impression of walking on water
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#15
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I have it on good authority that all production of the game has been held up while they try to fix a bug in which the farmers that bail you up with pitch-forks and the civilians that offer you cigarettes keep getting stuck in behaviour loops, not allowing you to race off to the pub at all. Most frustrating. But I've been assured that when you include a hip-flask in your pilot's load-out you can still get pissed on the spot anyway, so not to worry.
Incidentally, along those lines, I still haven't been able to convince Oleg to allow pre or in-flight drinking from said flask, but I suspect he's just holding out so he can include it as a new feature in the Eastern Front expansion. I know for a fact they've got all the game mechanics worked out for it, blurred vision and altered responsiveness of the controls etc. There's even a part of the campaign where your drinking gets out of control and you're grounded until you straighten out, then, ironically, later on in the campaign when you've become flight leader you have to discipline your wingman for doing the same thing, after one unfortunate incident too many, shooting up friendly ground-targets I believe. Anyway, to sum up, yes, on-ground collision detection has been written into the game engine, but won't be included in the initial release and neither will be the realism setting whereby you must control your pilots level of sobriety. Technically though, the drunken pilot thing has been in Il-2 from the start, but people just assumed when the pilots and crew bailed out and ran for a while before keeling over it was out of a sense of relief or self-preservation. No, they're just too pissed to go any further. But Oleg and the crew had to cut out the pre and in-flight drinking animations to keep the game's PG rating, and the old Il-2 engine wasn't really up to giving you the necessary level of realistic drinking control anyway, and you know what Oleg's like, if the feature can't be done properly, it gets ditched. Cheers. ![]() Last edited by Les; 03-06-2011 at 10:23 PM. |
#16
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[EDIT: I see a link was already posted].
There were a few screenshots a month os so ago: ![]() ![]() ![]() See my sig' for all screenies. .
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 03-06-2011 at 11:19 PM. |
#17
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It looks like London.... it smells like London... Surely it's Toronto!
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Find my missions and much more at Mission4Today.com |
#18
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"Where?"
"London." "London?" "London." "London?" "Yes, London. You know: fish, chips, cup 'o tea... bad food, worse weather, Mary f***ing Poppins... LONDON!" |
#19
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NO! London will not be in CoD ... because there's no 24 Core / 5000 Jhz (Jigga Hertz) processors on the market yet that can render it on the screen.
![]() ![]() Last edited by Codex; 03-07-2011 at 12:25 AM. Reason: Forgot to add amusing photo :P |
#20
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Think of London, a small city.
It's dark, dark in the daytime. People sleep, sleep in the daytime. If they want to, if they want to.. etc. |
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