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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-05-2011, 05:51 PM
Sven Sven is offline
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Yes this career RoF is devellopping sounds good, news from the front, interactive, informative, sounds really enjoying. Though I'm not the biggest fan of these 'generated' missions it is far better than what was originally included.

Still scripted campaigns made by the community, for the community, are far more enjoyable IMHO, give these people the right tools and they are unstoppable, something Oleg has said to be delivered to them when the game ships
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  #2  
Old 03-05-2011, 07:07 PM
camel24hrs camel24hrs is offline
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I just got ROF yesterday. I do love the eye candy. However I have found it rather difficult to fly so far. Rather it is easy to fly but difficult to dogfight for me. I am use to useing padlock and toggling back and forth between the hat switch and padlock modes. I just cant seem to make that transition here in ROF yet. The sim seems geared to trackIR more. And I am old school. ROF is nothing like IL2 in the sense of using the views I use in IL2 and I find that disappointing. I am hoping COD is setup more like IL2 in that respect.
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  #3  
Old 03-05-2011, 07:45 PM
BigC208 BigC208 is offline
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Camel24hrs, Observe, play and adjust. I would not know what to do without Trackir in RoF. Padlock helps but get's confusing when flying at low altitude. I hope you have a good set of rudder pedals. It took me probably 20 hrs before I was comfortable flying/fighting those old crates. Now I enjoy flying the Fokker DVII and try to get those pesky camels to stall/spin behind me at low altitude. The Camel and DR1 I still have to practice with offline. Pesky little gyro tops those are.

I'm expecting the view system in Il2Cod to be the same as Il2.
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  #4  
Old 03-07-2011, 05:28 AM
speculum jockey
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Quote:
Originally Posted by camel24hrs View Post
I just got ROF yesterday. I do love the eye candy. However I have found it rather difficult to fly so far. Rather it is easy to fly but difficult to dogfight for me. I am use to useing padlock and toggling back and forth between the hat switch and padlock modes. I just cant seem to make that transition here in ROF yet. The sim seems geared to trackIR more. And I am old school. ROF is nothing like IL2 in the sense of using the views I use in IL2 and I find that disappointing. I am hoping COD is setup more like IL2 in that respect.

Honestly, if you're playing a flight sim these days you should really have a head-tracking setup. TrackIR is expensive, but well worth the money (says everyone who uses it).

Personally I'm a cheap do-it-yourself type person so I went here: http://www.free-track.net/english/ and got some ideas.

$30 for a PS3 Eyecam, and $10 for some IR LEDs and wires and I have a setup that runs 60fps smooth and is comfortable as well. There are tons of alternatives, and if you already have a Nintendo Wii you can use the remote. Pretty much any decent web-cam will work.

If you don't want to wear a hat with pretty IR LEDs, you could try face tracking. All you need is a web cam.
http://facetracknoir.sourceforge.net/home/default.htm
Still being worked on, but it's getting better all the time.

I could never go back to a flight sim "sans head-tracking". If I had a choice between head-tracking and a joystick I'd take a few minutes of pondering before I eventually handed over my freetrack setup.
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Old 03-07-2011, 09:17 AM
Tvrdi
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I shelved ROF because of retarded viewing system (u can spot planes at distance ONLY when using max zoom view which is pain in the ass when scanning the sky) and because they postponed FM fixes several times......also at wwekends when most ppl are online only one server is "crowded" with max 50 ppl online....multiplayer is pretty much dead..no online wars...
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Old 03-07-2011, 12:07 PM
Bowtome Bowtome is offline
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Quote:
Originally Posted by camel24hrs View Post
I just got ROF yesterday. I do love the eye candy. However I have found it rather difficult to fly so far. Rather it is easy to fly but difficult to dogfight for me. I am use to useing padlock and toggling back and forth between the hat switch and padlock modes. I just cant seem to make that transition here in ROF yet. The sim seems geared to trackIR more. And I am old school. ROF is nothing like IL2 in the sense of using the views I use in IL2 and I find that disappointing. I am hoping COD is setup more like IL2 in that respect.
I can't play ROF, yes it is a great sim, I take nothing away from them there, beutiful eye candy, realistic handling, but I can't play with wings that cover most of my screen. It is after all said and done a computer game. If it was realistic we would all have trackir and 360 degrees screens, we don't.

I like just a crosshair on my screen when playing.
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Old 03-07-2011, 04:10 PM
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louisv louisv is offline
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I used to be like that, but then I got used to having stuff in front of me like a cockpit and it works fine for me now. As long as you have a head tracking device...Hey imagine Lindberg didn't even have a front windshield.

Real WWI and WW2 pilots had to swerve left and right while taxiing.

I agree the field of view in some ROF planes is quite limited. Have you ever tried to take off with a FW-190 ?

My point is anybody can get used to it, that's how it was done.
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Old 03-07-2011, 05:39 PM
Revvin Revvin is offline
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Dynamic campaign's, the holy grail of flight sims. Falcon 4.0 was pretty good with its DC.
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Old 03-07-2011, 05:53 PM
tintifaxl tintifaxl is offline
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I absolutely loved the Falcon 4 campaign and that was released when? 1998?

Noone was ever able to recreate such an engine and that even when the source code was released or leaked? sometime ago.
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  #10  
Old 03-07-2011, 06:56 PM
Revvin Revvin is offline
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Yeah I think it was 1998, I remember trudging through the snow into town to pick up my copy. Shame it was just so horribly buggy to start with but it was well ahead of its time.
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