Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-04-2011, 04:53 PM
GnigruH GnigruH is offline
Approved Member
 
Join Date: Mar 2010
Location: Poland
Posts: 129
Default

Quote:
Originally Posted by Kye View Post
So have you actually ever fallen out of a plane? He is in the correct body position to fall stable. Granted he tumbles for a little longer than I would expect, but it is miles better than the sequences in IL-2.

I know this, because I am skydiver.
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.
Reply With Quote
  #2  
Old 03-04-2011, 05:00 PM
Trooper117's Avatar
Trooper117 Trooper117 is offline
Approved Member
 
Join Date: Feb 2010
Posts: 309
Default

WWII pilots were taught to stay 'tight' when exiting the aircraft, so as not to hit any part of it on the way out.
They were never taught to adopt a 'stable' skydiving position either. Once out of the cockpit they would remain in a tight position until clear of the aircraft and in a clear airspace, and then simply 'look and locate' the handle and pull.
This was explained to me by an RAF PJI when I did my jumps course.
Reply With Quote
  #3  
Old 03-04-2011, 05:18 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

I'm sure I will enjoy IL-2 COD very much, but I'm not sure I like some aspects of the terrain. I will have to wait and see what it looks like in motion and if I can edit the colors alittle with my gpu settings. Maybe there are higher terrain settings. I can't tell from the screenshots if the riverbanks Oleg hoped to enable for COD made it into the initial release. I know some will say 'riverbanks you've got to be kidding' but they do add a great deal of realistic, depth to the terrain. Also hedgerows would have added more realism, but I fully understand the fps restraints, time, and compromises the developers have to work with. Hopefully they have plans to improve the COD terrain over the years as they add further addons.
Reply With Quote
  #4  
Old 03-04-2011, 05:09 PM
Kye Kye is offline
Registered Member
 
Join Date: Mar 2010
Posts: 13
Default

Quote:
Originally Posted by GnigruH View Post
I know better cos' I am the pope.

Seriously: I don't mind his tumbling. His legs, arms and head don't move. He's a solid entity. He's a brick.

And I'm not only talking about the bailout situation, but about a convincing human animations in general. I haven't seen any.


Ahh Ok. I understand you now.

The other two have answered for me, Gary. The fall is exactly the same. You still arch your back and spread your limbs. Although Trooper 117 has answered on a aspect I don't know myself.
Reply With Quote
  #5  
Old 03-04-2011, 05:18 PM
Endy Endy is offline
Registered Member
 
Join Date: Jan 2010
Posts: 7
Default

Great video's, thank you.
Reply With Quote
  #6  
Old 03-04-2011, 05:22 PM
Bwaze Bwaze is offline
Approved Member
 
Join Date: Jul 2010
Posts: 18
Default

I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away.
Reply With Quote
  #7  
Old 03-04-2011, 05:30 PM
GnigruH GnigruH is offline
Approved Member
 
Join Date: Mar 2010
Location: Poland
Posts: 129
Default

Quote:
It's not a skydiver simulation, nor a truck driver simulation, neither a DCA maneuver simulation, etc...
You enlightened me.

Quote:
I believe ragdoll physics (or anything remotely modelling proper human body movement) is pretty far down on the list of needed things in such sim. Yeah, it looks a bit clumsy when the camera follows the diver. But most of the time you hope to see that animation happening to other pilots, rather further away.

I agree, but if you're flying a bomber a crew member could sit next to you.
If he's an effigy, it would look very clumsy indeed.
Reply With Quote
  #8  
Old 03-04-2011, 05:36 PM
Friendly_flyer's Avatar
Friendly_flyer Friendly_flyer is offline
Approved Member
 
Join Date: Oct 2007
Location: Oslo, Norway
Posts: 412
Default

Those morning clouds remind of of why I fell in love with IL2 in the first place. Back when the series was new, I would take the (then somewhat optimistically modelled) I-16 up to fly lazy missions against P-3's in the role as Bf 110. I uses Smolensk at 6 in the evening and hazy, just to enjoy the clouds. The last video really reminded me of that feeling, I'm really looking forward to try this out!
__________________
Fly friendly!



Visit No 79 Squadron vRAF

Petter Bøckman
Norway
Reply With Quote
  #9  
Old 03-04-2011, 05:38 PM
Tree_UK
Guest
 
Posts: n/a
Default

Thanks for the update oleg, the 2 promotional videos are superb, would it be possible next week to see some 'in game' video over land so we can see how the game runs and get a real feel for the game.
Reply With Quote
  #10  
Old 03-04-2011, 05:41 PM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

Not bad, but I hope to see soon videos with higher settings for the terrain.

I hope too that the "lasers" feature will be switchable in the game setup.

I hope also we will have gama settings within the game, to get not the impression of flying over the Kuban map because of this shade of green.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.