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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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It is a game, so what someone does in the game may or my not be what they would do in real life. However, what you do in the game or say on the forms will still give others an opinion of you for the good or bad, that we have control over.
I personally don't think the game should be made the judge of that point wise, or any other wise infact because every action we do will leave an impression on others seeing it. That should be enough imo. ![]() |
#2
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Wow, really? This devolved into whether or not doing something in the virtual world of escapism is symbolic of how they would behave in the real world? That's a fairly irrational argument. I would never fight in a war irl. Hell I disagree with current wars, but I do enjoy playing war games. It's an escape from reality as a matter of fact many studies have shown that those that play these violent games actually have fewer incidents of real life violence than those without the outlets.
It's a silly argument on a moot point. I like the idea of search and rescue missions. I don't really like a point system though, and that kind of stat tracking just tends to create undue friction in the game. I do like the idea of K/D, accuracy, and possibly assists but keeping track of arbitrarily assigned points is silly and just leads to infighting. As far as how you conduct yourself online. Do what feels the most fun to you. If you don't like someone's play style don't play with 'em problem solved. |
#3
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Well, I'm more of the mind if you don't like someone shooting you in your parrachute, camp out above their airfield and use selective vulching tactics to show your disaproval.
You could even get your message accross with a open message of "Take that you dirty Chute Stooter!!" as your bomb is about to hit! I'm sure some will find it petty and childish behavour, but revenge is a dish best served cold! ![]() Cheers! |
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