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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Its the publisher that rules the roost and has the final say about things such as release dates.
D'know something, part of me feels that the development is quite ahead of the screens we see, I think those screens are older maybe a month or two ago. I have noticed that alot of the screens are the same pictures but from different angles and aircraft. The videos are rehashes of old videos too. Oleg said himself the 25th is SOLID so I think it will be so, he would not say that if he was unsure, and as someone else has said, he wont release something if its got a game breaking bug in it. Time to be positive I think, if anyone deserves the flak its definately UBI with the dreadful marketing and advertisement! |
#2
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#3
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Hum, that's wishful thinking, but that's not the reality of the situation... Finding a publisher and securing a contract is a major struggle for developers. Many projects died and ran out of money before they could reach that point. It's the developer responsibility to live another day and for another contract. Any developer feel very lucky when it can line up 2, just 2 publishers for a little while, and often one will bail out without a concrete offer anyway. And I'm not talking about small studios only. Many developers handling multi million dollars projects and selling millions of their games still feel like that and are unable to ever feel secure for more than a few years. Your vision of the balance of power and bargain in the industry is quite distorted to say the very least.
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#4
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Or release it on steam which does NOT require a publisher. There are mountains of success stories for devs who do this, but I would like to know where your analysis comes from exactly? Did you read this? |
#5
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My guess would be that Oleg is contracted to UBI after they published the original IL-2.
If thats the case hopefully after COD'S release he has fullfilled his obligations and can tell them to "P*%# Off" |
#6
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That's just insider experience from a game studio with more than 100 staff and 3 major releases to the counter, millions of units sold, and only starting to get a fragile sense of security now, and that's only because of a strong association with one publisher, which comes with weaknesses and drawbacks as well. Even with success, a game studio can often come very close to being bankrupt during fragile periods between finished projects and the next ones. This vulnerability does not help the bargaining power of developers. It's really hard to secure a publisher, believe me. It's not that easy to go for an indie release on a platform like Steam when you're a studio with more than a handful of people, you've got to secure funding to make your studio cover a number of expenses, not something you can do alone. Publishers are not only printing dvds, they're also producers, don't forget that.
Last edited by ptisinge; 03-03-2011 at 11:43 PM. |
#7
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And remember, Steam is not putting games out there to download out of the kindness of their hearts.
They take a cut of the action, just like UBI or EA do, so it's possible that a studio might even take in less total income from a Steam release, as they will also, by and large, have a major publisher (UBI, EA, etc...) as well.
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#8
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Urp I see what you were at Vevster and corrected the miswording. Last edited by Kikuchiyo; 03-04-2011 at 11:30 AM. |
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