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#1
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--EDIT-- Sure I wouldn't mind if they made planes for CoD (whatever the series should be called) in the future. |
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#2
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Very detailed work by A2A. Too bad they don't have a decent simulator for their model. |
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#3
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Nicely put Canuck. It begs the question: Would A2A consider making models available to 1C for use in CoD? It would only be the rame as paying for extra aircraft as in RoF? Cheers MP
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#4
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I'm just guessing but..............
That Spits poly count would probably make 5 IL21946 aircraft if not more. Bung a few of those into the air, hmmmmm 12 v 12 and say good bye to your frame rates slide show time. . |
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#5
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Of course, it's a newer engine than IL-2, but then so is CoD fish. |
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#6
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Some expert here might tell us exactly what effect high poly's have on online flying. IIRC it causes lag when in visual range. But not 100% sure. . |
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#7
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I don't think it's the poly count that everyone's appreciating here. It's the detail they put into the systems and behaviour that makes you feel like you're operating a real aircraft. I don't think Oleg's Spit models will need much improving, inside or outside. I would like to see a faithful reproduction of the systems though and some real sampled sound might be nice too.
I've already sent a request to A2A regarding future integration with COD....haven't had any reply though. Wouldn't harm if some of you guys did the same so they know there's real interest: support@a2asimulations.com |
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#8
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#9
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WTF? There is no FS11 .....
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