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  #1  
Old 03-02-2011, 08:47 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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What do you mean by 'virage'?`Which indicator? In a quick check I found all gauges working.
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  #2  
Old 03-02-2011, 08:58 AM
spider67 spider67 is offline
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The indicator is the turn and bank indicator (number 7 on the 109 board) and a virage is a turn (left or right) or a curve.
Try to turn with a 4.09 and look the indicator and do the same with the 4.101 or 4.10 and see.
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  #3  
Old 03-02-2011, 04:52 PM
sniperton sniperton is offline
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"Markings on" has no effect on some planes when flying the stock il2fb Italian squad 356squadriglia. The other stock squad (i01) and the new squads seem to work properly.

Planes affected include G.50 and Cr.42. Still it works on others like Mc.200.

Problem first encountered after upgrading from 4.10. Anyone please try to replicate.
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  #4  
Old 03-02-2011, 06:37 PM
csThor csThor is offline
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Quote:
Originally Posted by sniperton View Post
"Markings on" has no effect on some planes when flying the stock il2fb Italian squad 356squadriglia. The other stock squad (i01) and the new squads seem to work properly.

Planes affected include G.50 and Cr.42. Still it works on others like Mc.200.

Problem first encountered after upgrading from 4.10. Anyone please try to replicate.
You mean the unit badge? I simply think that neither Cr.42 nor G.50 have an overlay for unit emblems specified. It's not a bug, but not really a feature, either.
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  #5  
Old 03-02-2011, 09:25 PM
wildwillie wildwillie is offline
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We keep running into an "out of memory" error on the DS. This error occurs about 2 to 3 times a week (Usually with a large population). When the error occurs, the DS is frozen and has to be restarted. Here is the excerpt from the console window(Fatal error at the bottom):

Quote:
20695>user "hellfinger" STAT
-------------------------------------------------------
Name: hellfinger
Score: 275
State: Captured
Enemy Aircraft Kill: 1
Enemy Static Aircraft Kill: 0
Enemy Tank Kill: 0
Enemy Car Kill: 10
Enemy Artillery Kill: 5
Enemy AAA Kill: 0
Enemy Wagon Kill: 0
Enemy Ship Kill: 0
Enemy Radio Kill: 0
Friend Aircraft Kill: 0
Friend Static Aircraft Kill: 0
Friend Tank Kill: 0
Friend Car Kill: 0
Friend Artillery Kill: 0
Friend AAA Kill: 0
Friend Wagon Kill: 0
Friend Ship Kill: 0
Friend Radio Kill: 0
Fire Bullets: 2139
Hit Bullets: 115
Hit Air Bullets: 115
Fire Roskets: 0
Hit Roskets: 0
Fire Bombs: 10
Hit Bombs: 1
-------------------------------------------------------
20696>Owner == null
com.maddox.rts.NetException: Owner == null
at com.maddox.rts.net.NetFileRequest.doRequest(NetFil eRequest.java:89)
at com.maddox.rts.net.NetFileTransport$Answer.netInpu t(NetFileTransport.
java:141)
at com.maddox.rts.net.NetFileTransport.netInput(NetFi leTransport.java:55
0)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:5 6)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.DServer.loopApp(DServer.java:1 7
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.DServer.main(DServer.java:431)
Owner == null
com.maddox.rts.NetException: Owner == null
at com.maddox.rts.net.NetFileRequest.doRequest(NetFil eRequest.java:89)
at com.maddox.rts.net.NetFileTransport$Answer.netInpu t(NetFileTransport.
java:141)
at com.maddox.rts.net.NetFileTransport.netInput(NetFi leTransport.java:55
0)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:5 6)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.DServer.loopApp(DServer.java:1 7
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.DServer.main(DServer.java:431)
Owner == null
com.maddox.rts.NetException: Owner == null
at com.maddox.rts.net.NetFileRequest.doRequest(NetFil eRequest.java:89)
at com.maddox.rts.net.NetFileTransport$Answer.netInpu t(NetFileTransport.
java:141)
at com.maddox.rts.net.NetFileTransport.netInput(NetFi leTransport.java:55
0)
at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:5 6)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1 191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.DServer.loopApp(DServer.java:1 7
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.DServer.main(DServer.java:431)
user "E69_Advan"
N Name Ping Score Army Aircraft
56 E69_Advan 142 0 (2)Blue White 48 + Bf-109G-2
20697>chat Weapons Loadout OK TO "E69_Advan"
Chat: Server: Weapons Loadout OK
20698>Chat: -=77fs=-_Augur: <tl
chat Mission TimeLeft: 77 Minutes TO "-=77fs=-_Augur"
Chat: Server: Mission TimeLeft: 77 Minutes
20699>socketConnection with 95.132.29.186:28876 on channel 2851 lost. Reason:
Chat: --- HappyD has left the game.
user "steaktartare"
N Name Ping Score Army Aircraft
57 steaktartare 113 0 (2)Blue < + Bf-109G-6
20700>chat Weapons Loadout OK TO "steaktartare"
Chat: Server: Weapons Loadout OK
20701>Chat: steaktartare: hi all!
Exception in thread "main" java.lang.OutOfMemoryError
<<no stack trace available>>
I'm not sure if the rts excpetions before it caused it or not.

We've had this same error with 4.10 and 4.10.1. Do not remember it with 4.09m though, although we usually did not have that type of consistan population with the 4.09m server.

There were 68 in-game at the time of the error. In the evening EUR time and on weekends it is not unheard of to have 80+ players.

Thanks,

WildWillie
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  #6  
Old 03-03-2011, 09:53 AM
spider67 spider67 is offline
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And always with the BF 109-E series, why the compas stays on the north, the little plane doesn't give the heading to the next waypoint or bearing to my airfield but it gives my own heading ?
Can you have a look in the 4.09 and compare in the 4.10 and more
Thanks

Last edited by spider67; 03-03-2011 at 10:03 AM.
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  #7  
Old 03-03-2011, 10:17 AM
Nicholaiovitch Nicholaiovitch is offline
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Quote:
Originally Posted by spider67 View Post
And always with the BF 109-E series, why the compas stays on the north, the little plane doesn't give the heading to the next waypoint or bearing to my airfield but it gives my own heading ?
Can you have a look in the 4.09 and compare in the 4.10 and more
Thanks
See Page 28 of the 4.10 manual ref. "Instrument changes when realistic navigation option is turned on."

Nicholaiovitch
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  #8  
Old 03-03-2011, 03:25 PM
sniperton sniperton is offline
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Quote:
Originally Posted by csThor View Post
You mean the unit badge? I simply think that neither Cr.42 nor G.50 have an overlay for unit emblems specified. It's not a bug, but not really a feature, either.
Sorry for my poor English.
No, I don't mean the unit badge (if you mean a squad emblem or the like).
I mean the national insignia/markings (like the Russian red star) on the wings and the flight number on the fuselage.

The rest of the Italian squads do have them, that is, the same planes flying for another squad do feature the fasces on the upper wing surface and a red flight number on both sides of the fuselage. So do other planes (like Mc.200) even when 356squadriglia is used.

That is, SOME planes in conjunction with ONE particular squad do not have something that others have. And this is a change from 4.10.

Please check in the QMB with the planes and squads I referred to. (G.50 / Mc.200, and i01 / 356squadriglia). Four combinations to look at.
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  #9  
Old 03-03-2011, 05:18 PM
csThor csThor is offline
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Ah, I understand what you mean. The red fuselage number will appear in the next patch, that was a simple fix. But:

The national markings for italy on the Fiat Cr.42 and Fiat G.50 are in both cases part of the default aircraft texture. As such there is no overlay for the game to put its own fasci marking onto the plane. This was changed in 4.09 by Maddox Games as requested by italian players. Then both types got a new default skin for Italy ... so the situation ATM is as it should be. If you use custom skins for Italy on either the Cr.42 or the G.50 you need to use skins which contain national markings.
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  #10  
Old 03-04-2011, 12:56 AM
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Aviar Aviar is offline
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Here is a possible bug I just found:

Light type (1, 2, 3, 4) do not show up on a Dogfight map. I'm not talking about the 'Activate runway lights' command (which also doesn't work). I'm talking about the lights themselves which should be lit all the time.

Neither 'Red', 'Blue' nor 'None' Army lights will appear on a Dogfight map.

However, they work fine in Single-player and coop missions.

EDIT: Just to amend my bug report, it's not the Dogfight map that seems to be the issue. Rather, it's the Home Base itself. In further testing, I found that the lights WILL work on a Dogfight map, but only if they are not located within a Home Base area. If the lights are located within the radius of a Home Base area, they don't work at all......they are never seen. *Since a 'Home Base' is almost exclusively used on Dogfight maps, I initially thought the map itself was to blame.

Aviar
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Last edited by Aviar; 03-04-2011 at 09:52 PM.
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