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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Capture the flag as an online play mode option? | |||
Wow! Sounds like a great idea! |
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55 | 44.00% |
Pffft! What a garbage idea! |
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53 | 42.40% |
OMG! The pilots are still .03% too small!!! Whhhaaa! |
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17 | 13.60% |
Voters: 125. You may not vote on this poll |
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#1
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I played CTF a quite a few times in Rise of Flight and it can be fun. A bit different than what you described. You have four, five flags per map, you have to CAP them at close range for some time in order to capture. You have a timer showing your progress. If enemy planes show up in the "CAP range" the timer stops until you shoot them down or they go away. once you capture the flag, the base attatched to it becomes yours and you can spawn planes from there to deffend it, or attack the next flag.
It can be good easy fun to have with a bunch of friends and a bunch of beers. ![]() |
#2
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Sure it wouldn't be for the hardcore serious simmers, but I think that is sorta the point. It would help bring in new players, and could add a whole lot to the community. Another quick and simple (aka not for the historical accuracy enthusiasts) might be something along the lines of air races, or aerobatics competitions. Or odd man out dogfights (one guy doesn't have any ammo, but improved speed or the SU-26). Everyone else is trying to gun him down. Work together or not). Last edited by Kikuchiyo; 02-27-2011 at 06:27 PM. |
#3
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I like my serious business gaming, but I also like to goof off and do stuff like TB3 broadsides. CoD looks like it'll work great for my serious business flying but it definitely needs more comedy options.
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#4
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IMO the more variety and options we get into the product the better. Raise 'em all up the flag and see who salutes, let 'em sink or swim etc etc. In time it'll settle down and whatever gets the numbers remains. The overall aim being having the series live on for as long as possible with as many people playing/using it as possible.
As long as the main core sim elements aren't compromised, better to explore and experiment and try pushing the boundaries than just settling for more of the same old stuff we've been doing for years, especially when you can still do that anyway if you want to. No matter how serious or casual we are about it, we're all in it for the fun of it. Whether you're deadly serious about re-enacting something, or highly competitive against AI or real pilots, or just using the game as a venue for social interactions, it's all some kind of fun or another. So, the more the merrier. Whatever keeps the population up and sales coming in, is good for everyone, if it means Oleg and the crew can afford to keep building and expanding and improving upon the core elements of the sim. |
#5
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Agreed. I like this game-mode as well. It's something a bit more dynamic and new. This is also possible in DCS-Simulations. Here it's not really flag but the bases themselves, but the idea is the same. There are some nice and realistic missions with this game-mode. |
#6
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Great!
Can I get the Su-26? ![]() |
#7
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Great idea! Perfect for letting off some steam after an intense frustrating mission or something. Sometimes you have to just walk away from the "full real" aspect and have a little fun!
This got me thinking of what else could be done. What about another mode, similar to say "Battlefield 1942" or "Star Ways: Battlefront"..? For instance, both sides start out with one base each with some neutral bases in between to be captured by either side. All of this on a small area of the HUGE map of coarse, and airstarts for everyone. Bases could be taken by flying circles over the base (around a beacon of some sort perhaps) at a low altitude (below 2000m?) for an certain amount of time, and the time decreases with the more players that are flying overhead. All bases that are captured are protected by AA. If you are shot down, there is a 30 second respawn time before you spawn over the friendly base of your choice. While you're waiting to respawn you can switch planes, and loadouts. Team that gets say 100 kills or captures all bases within the time period (an hour?) wins the round, otherwise the team with the most kills wins. If you've ever played any Battlefield game then you get the point. This is all only if the game engine could support this type of gameplay of coarse.
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#8
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I like the idea of CTF to change things up.
And you can just have the flag on a timer so asshats just dont pick up the flag and climb up to the heavens and head for the corners of the map. |
#9
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Maybe it should be "capture the airfield". Some transport aircraft (AI or human) spawn from the main base and try to land on neutral or enemy airfields in order to capture them.
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#10
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I think the idea is great. Sounds like a lot of fun. The hangar shouldn't be too big to make it a little harder to fly through.
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