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#1
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#2
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The shop inventory. The bottom left panel has 7 Attributes named but 8 numerical values listed. 'Weight' is the missing 8th name.
The knife error seems ok with a throwing knife having just checked. maybe it's only certain types of knife, will have to check more. Version 1.11 build 286. I know nothing about modeling or texturing, was just floating an idea to see if anyone was bored. Any plans to make a mission or 2 that involve taking someone alive? would be a challenge to knock someone unconscious without killing them whilst they and their friends are blasting at you with everything they've got. |
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#3
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From a coding perspective it would be very difficult, but not impossible. But for the time being I'm not doing any new missions, need to prioritize my spare time and other things are more pressing. |
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#4
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That numerical value that's 6th on the list matches every different weapons weight exactly. It even adjusts as you add or remove attachments and/or ammo.
No reason a dirt modifier would alter if you added or removed a Laser or Flashlight. A dirt modifier would change depending on what type of ammo you you have loaded, It doesn't change in this case. |
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#5
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lol, as they say, assumptions are the mother of all scew-ups
Anyway, I now see what you mean and have fixed the issue. Once again, thanks for your keen eyes. |
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#6
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#7
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Dude, I've already added 4 new weapons for the next release. Now I'm working on implementing a new attribute skill called Mechanic. It's a big task, there's about 76 mercs that needs to be given a mechanic skill value and all the scripts needs to be updated.
D_F_N is working on the voice-sets for the other 20 JA2 mercs, and when they're done I need to add them as well. As you might imagine, I don't have time making new weapon models, let alone giving them textures. But as I said before, if anyone makes them, I'll add them |
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#8
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Just wanted to extend one more thanks for including JA2 mercs. Now Magic reads my mind by saying 'kinda wish to see this again... in slow motion... like a couple of time mang"
Also - while on topic about mercs, R@s - maybe you have some kind of an excel with merc stats? =) That would be awesome, since using radio is kinda... cumbersome? AND while on topic with the radio - maybe it is possible to add a convenient "back" from the screen which lists potential mercenary stats? Coz starting radio again gets kinda cumbersome after some time... |
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#9
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JA2 merctable Already done, and I've also added the merc salary to appear before you have to pay Speck his recruitment fee. I agree that the interface is somewhat flawed, but I try my best with what the engine can offer. |
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