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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-23-2011, 11:32 PM
Sternjaeger
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Quote:
Originally Posted by Flying Pencil View Post
We already see it.
You are severely underestimating how many of these are out their, usually for console racing games, but consider...

1. You don't need 3 Gees of force to trick the mind to think it is experainceing 3G. With vision restricted to the display (with glasses or large screen), as little as 1.4G would be plenty.

2. I have seen effective SimPits using as few as 2 actuators, and home built ones that use car window motors, so a crude SimPit can be below $500.

The speed and variety of new SimPits being introduced is telling. Best not miss the bandwagon.


(Would not be surprised if CoD gets a few more sales becuase some players are specifically looking for sims that support SimPits.)
Flying Pencil, you're missing the point completely, it's not about tricking the body you're under a G load (which is impossible anyway).. getting under physical strain from G force simply wears you out.

Even a well trained pilot couldn't resist for 30 mins of intense dogfight like we do sometimes in the sim.. once the adrenalin rush is done, there's only this immense force that is doing its best to make you faint. If you never flown in an aerobatic plane or high performance warbird it's hard to explain. It's not just about the illusion of movement, how much you pitch/yaw/roll, it's feeling every fibre of your body, your guts, your limbs, moving in the wrong direction..

Imagine flying a 2 hours mission where you actually had a 15 minutes scramble.. after that you're flying back, sweaty, tired and under constant stress, and you get bounced by more fighters.. Most of us will probably look for a fight, but in reality most pilot would have hit the deck and run for home.. Pilot fatigue is a huge factor which unfortunately is hard (if not impossible) to simulate, that's why you see AI planes or other online players doing stuff in the game that you would hardly see happening in real life..

we comfortably sit on our swing chair, sipping coke or munching away some junk food while playing, maybe doing other things while playing, but sitting in a cockpit for hours, the engine noise vibrating in your body, the deafening sound, the adrenaline, the painful oxygen breathing, UV light filtering through the canopy.. we'll probably never be able to simulate all this stuff.. and I know that many will say "hey but I'm not looking for that, I want to enjoy the experience", then you're not simulating, you're playing a kind of parody of what it really was in WW2..
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