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#1
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The E6.exe is working fine for me too.
But it seems no v1.5 save works, does it have to be a new game? Also, If R@s or any one else has time some of the weapon stats need a bit of a review. Particularly the micro uzi and the M1A SOCOM, both of them are shortest barreled version in their respective family yet have a higher damage range than the longer barreled versions. Another personal request would be Big ammo boxes of regular and even cheap ammo versions, not just the AP variants. |
#2
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Since the clip limit has finally been overcome I plan to add several new ammo crates in the next version. |
#3
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Is there any way to overcome this? Or is it just the way original exe is working and thats it? I mean - this is understandable, if say mission in progress is changed by the new release, but vanilla missions, completed or not yet started ones are affected too? Maybe there is a way to write some kind of a clean up utility, which checks the save game files and reidentifies the completed/in progress missions? What would such a task involve? is structure/format of the save files known/reverse engineered? |
#4
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The incompatibility issue has to do with dialogs and their source code numbers, I don't know more than that. There is a Russian genius working on something that will make this issue disappear. What that is will have to remain a secret until it's finished
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#5
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Since there's going to be another version can you do anything about equipment wear? guns are OK but I've never had to replace one piece of LBE let alone a single ceramic plate. They just seem to take no damage no matter how much it gets hit by bullets or explosions.
One of the biggest contributions to a weapon jamming is the state of the magazine loaded. Is it possible for worn magazines to increase the chance of a jam? I read somewhere that the US Army tested 100-round Beta-C mags out in Afghanistan and found they were more likely to jam than simple box mags so rejected them as an option. Any room in the engine for the type and condition of a mag to influence the wear,dirt and jam rate of a Weapon? In the info panel of any weapon that appears in the bottom left the word 'Weight' is missing. it should be the third from bottom above 'Wear' and 'Contamination' lines. The numerical values are correct though. Melee weapons are graphically wrong. they are rotated 90 degrees and point down through the fingers of a character. Maybe add some sort of club or baseball bat aswell. Seems at CGL 1 and 2 the bandits wound have what ever weapons they can find. I cant find a Scope that fits the 7.62mm Remington 700 rifle. It looks like it should have one as standard but I can't find anything that fits. The same scope as an M24 would make sense as they are the same family of rifle. Any chance of a decent Mini 14 review? The one in game is a bit limited with pretty poor textures. looking at Rugers' main page (http://www.ruger.com/products/mini14/index.html) would be nice to see 3 versions, the wooden stocked 'Ranch Rifle' that can just fit a bi-pod but is cheap and common. The 'Target Rifle' version, with built in suppressor and optional (M1A type) scope and bi-pod but limited by a fixed internal 5-round magazine. Lastly the 'Tactical Rifle', Optional eveything the same as an AR-15 Government Model. Maybe a Mini 30 as well? |
#6
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#7
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The shop inventory. The bottom left panel has 7 Attributes named but 8 numerical values listed. 'Weight' is the missing 8th name.
The knife error seems ok with a throwing knife having just checked. maybe it's only certain types of knife, will have to check more. Version 1.11 build 286. I know nothing about modeling or texturing, was just floating an idea to see if anyone was bored. Any plans to make a mission or 2 that involve taking someone alive? would be a challenge to knock someone unconscious without killing them whilst they and their friends are blasting at you with everything they've got. |
#8
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![]() From a coding perspective it would be very difficult, but not impossible. But for the time being I'm not doing any new missions, need to prioritize my spare time and other things are more pressing. |
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