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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-23-2011, 03:42 PM
Sturm_Williger Sturm_Williger is offline
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Nice Rodolphe - that railroad track colour change really looks good !
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Old 02-23-2011, 03:50 PM
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NSU NSU is offline
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Quote:
Originally Posted by Sturm_Williger View Post
Nice Rodolphe - that railroad track colour change really looks good !
you see better the different to the road
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Old 02-23-2011, 04:43 PM
kestrel79 kestrel79 is offline
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Wow are those screens taken in sim? Very detailed nice! They look like photographs.
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Old 02-23-2011, 06:10 PM
Biggs Biggs is offline
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...Pegi 16 my arse!

this doesnt seem like it will be in game... I think they are talking about some calender with pin-up girls and renders of the planes in CoD.

I dont think this content will be found "in game"

Last edited by Biggs; 02-23-2011 at 06:18 PM.
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Old 02-23-2011, 07:18 PM
The Kraken The Kraken is offline
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This pics are great, but not from the in-game renderer, although they do obviously use the in-game models. I'm still hoping for some more complex lighting in the final game, as was shown in some previous shots (my very own pet peeve ). Makes a huge difference to the appearance and the result could be pretty close to what these screens show.

Oh and thanks to NSU for posting them!
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Old 02-23-2011, 08:01 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Rodolphe View Post
...




Changing the CoD dark blue stream colour to a greenish shade could be an "easy" solution to that issue.




And adding a rusty hue to the railway tracks.









She won't bore you with those details ! ; ))



...




Also rail lines are highly reflective especially in moonlight, but i suspect that's too much to ask for








.

Last edited by KG26_Alpha; 02-23-2011 at 08:18 PM.
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Old 02-23-2011, 09:58 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by KG26_Alpha View Post
Also rail lines are highly reflective especially in moonlight, but i suspect that's too much to ask for








.
Nice pic, surprised you could see it with your head in the clouds

Maybe in il2 version 3 in 2021 we might see that (now look whose head are in the clouds )
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Old 02-20-2011, 12:59 PM
Strike Strike is offline
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Originally Posted by Skoshi Tiger View Post
Also it's the angular distance that the tracer in travels in relation to the observer in that shutter period that determines the apparent length of the tracer.

If you think of the observer at one vertex (A) of a triangle, the position of the tracer when the shutter opens at B and the the position of the tracer when the shutter closes C, then the apparent length is determined by the angle BAC.
yeah you're absolutely right! I was going to add that but decided to keep it simple. If being shot at by a tailgunner when coming from a six o clock position you would have a harder time seeing tracers infront of you, then looking out to either side as they pass by. Our eye's "shutter speed" is an EXCELLENT and afaik first feature in computer simulations ever!

Also like you say.. Firing from a messerschmitts cowling guns should really limit the tracers to looking like small dots, while wing cannons initially look very long, they look more like dots once they reach convergence distance!

Can't wait to see more! Tracers should look more dim in daylight and "stringlike". And more fat and blinding in night conditions.. Based on my own experience! Thanks for commenting on my first post which such positive feedback! I hope i brought some concerns to ease

Cheers!
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