![]() |
#31
|
|||
|
|||
![]()
Loosing a wing with the p11 is pretty glitchy
The damage done cant always be seen from the cockpit |
#32
|
|||
|
|||
![]()
@Alien:
http://www.mediafire.com/file/zgymzymi00j/IL2Dlls.rar Use the mg_snd_*.dlls from this rar they will normaly solve the problem. |
#33
|
|||
|
|||
![]() Quote:
|
#34
|
|||
|
|||
![]()
I cannot replicate these errors.
|
#35
|
|||
|
|||
![]()
use sc-2000
|
#36
|
||||
|
||||
![]() Last edited by Qpassa; 02-18-2011 at 02:27 PM. Reason: Ju88 screenshot |
#37
|
||||
|
||||
![]()
Spanish language is not supported officially.
You must be using a mod. EDIT: You are supposed to have only 1 bomb. The issues you are having are those with localization. The text should say 1xSC 2000 regardless how the internal variable is called. ![]()
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. Last edited by MicroWave; 02-18-2011 at 06:35 PM. Reason: Clarification |
#38
|
|||
|
|||
![]()
I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.
I have found some issues though: I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable. EDIT: Temporary work around is to edit the home base and make at least one plane unavailable. I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually. Last edited by EvilJoven; 02-18-2011 at 06:29 PM. |
#39
|
||||
|
||||
![]() Quote:
MK13 Late has a lower date limit. I don't have the files with me so I can't tell you when they were introduced, but try to set the date to 1946 or something. Oh, and we know that FMB shows MK13 Late regardless of the date.
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#40
|
|||
|
|||
![]()
That fixed the torpedos, Thanks.
As for making AI planes available on DF servers by default, I'm pretty sure what people wanted was to be able to make them flyable if they edited them in to the home base parameters, not available by default. A lot of us play with externals on simply because taxiing is rather hazardous without externals due to stuff like planes spawning right in front of you and don't want to be able to fly planes without cockpits. Last edited by EvilJoven; 02-18-2011 at 06:57 PM. |
![]() |
Thread Tools | |
Display Modes | |
|
|