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#1
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use sc-2000
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#2
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Last edited by Qpassa; 02-18-2011 at 03:27 PM. Reason: Ju88 screenshot |
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#3
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Spanish language is not supported officially.
You must be using a mod. EDIT: You are supposed to have only 1 bomb. The issues you are having are those with localization. The text should say 1xSC 2000 regardless how the internal variable is called.
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. Last edited by MicroWave; 02-18-2011 at 07:35 PM. Reason: Clarification |
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#4
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I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.
I have found some issues though: I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable. EDIT: Temporary work around is to edit the home base and make at least one plane unavailable. I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually. Last edited by EvilJoven; 02-18-2011 at 07:29 PM. |
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#5
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Quote:
MK13 Late has a lower date limit. I don't have the files with me so I can't tell you when they were introduced, but try to set the date to 1946 or something. Oh, and we know that FMB shows MK13 Late regardless of the date.
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#6
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That fixed the torpedos, Thanks.
As for making AI planes available on DF servers by default, I'm pretty sure what people wanted was to be able to make them flyable if they edited them in to the home base parameters, not available by default. A lot of us play with externals on simply because taxiing is rather hazardous without externals due to stuff like planes spawning right in front of you and don't want to be able to fly planes without cockpits. Last edited by EvilJoven; 02-18-2011 at 07:57 PM. |
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#7
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Well It's a non official tranlation because OM or 1C or Ubi didnt thought in the Spanish and Latinoamerican players( and why we have asked repeatedly held that Spanish ought to be supported in this simulator
)I' ll reinstall tomorrow thanks Last edited by Qpassa; 02-18-2011 at 08:15 PM. |
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#8
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Quote:
Aviar
__________________
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#9
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I verified in FMB that moving an aircraft to the reserved list in a dogfight map homebase will remove the nonflyable AI planes from the list when playing the map. However I now have found that if you go back into FMB and put the reserved aircraft back to the available list, that it now appears at the bottom of the aircraft list for that dogfight map rather than in its original alphabetical location, and the AI aircraft that were originally present also do not reappear in the list.
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