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Controls threads Everything about controls in CoD |
View Poll Results: Do you like to see Freetrack interface integrated in IL-2:CoD? | |||
Yes, I like to have Freetrack interface integrated in IL-2:CoD. |
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133 | 81.60% |
No, I don't like to have Freetrack interface integrated in IL-2:CoD. |
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30 | 18.40% |
Voters: 163. You may not vote on this poll |
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#1
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Probably true regarding FT. But why the absolute silence about allowing ANY controller (stick etc) to control the head axes?
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#2
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Interfaces available - also key output on next tab.
Latest version, 2.2.0.279 PPJoy becomes available when you have it installed. It is my preferred method, but I'm on a different computer so it's greyed out.
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#3
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At least by the silence, there is no way they can be subject to abuse?
*Edit what is the TrackIR Interface tick box for, what's the file listed on the same line... and why was Blaster hiding it? Last edited by Wolf_Rider; 02-18-2011 at 02:23 AM. |
#4
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I vote for using XBOX 360 Kinect instead
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#5
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@ Galway
I'd wait for the VR helmet... screen resolution on touchphones, etc are really good now, so it shouldn't long. VR Helmet with a wrap around curved high res screen, incorporated speakers and mic. and best of all - offering proper peripheral vision... yum!. Set the zero reference and hit the virtual skies in full real full real. ![]() *Edit Quote:
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Mouse Look (aka Freelook) is available, as you well know... and why should any legitimate developer entertain the incorporation of a product which attracts abuse and threats from its users, or deal with liars, or incorporate a program/s which has/ have questionable ongoing support? Last edited by Wolf_Rider; 02-18-2011 at 02:47 AM. |
#6
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Maybe you can ask to Bohemia Interactive these questions... Or you can't? But maybe ArmAII and O:A don't have the same standards that IL-2:CoD will have... You can tell this to BIS too... They are a company who does "crap" military sims... LOL! You talk a lot of crap. We can't be "polite", the "normal" path is a "moderator" close the topic without A WORD form devs. Shame! |
#7
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1. Head control in games is under no-ones copyright (ie mouse/POV hat/whatever device moving the in-game head). 2. The method that windows game controllers use to interface with games is a Microsoft thing, nothing to do with NP. I suppose you'll now tell me that the sky is red?
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#8
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we're not talking about Windows game controllers, Julian, the subject at hand is the inclusion of alternative headtrackers to the TIR
@Lobi So, on top of the demands, intimidations and what are tantamount to outright lies concerning FT, you also don't understand how it works? Last edited by Wolf_Rider; 02-18-2011 at 03:51 AM. |
#9
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2) I know! I want that YOU start to talk about HOW YOU believe Freetrack works, and why it's totally OK into ArmAII! Let´s go... |
#10
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It's not surprising that people don't use such a method face-to-face.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
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