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Controls threads Everything about controls in CoD

View Poll Results: Do you like to see Freetrack interface integrated in IL-2:CoD?
Yes, I like to have Freetrack interface integrated in IL-2:CoD. 133 81.60%
No, I don't like to have Freetrack interface integrated in IL-2:CoD. 30 18.40%
Voters: 163. You may not vote on this poll

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  #1  
Old 02-18-2011, 02:08 AM
julian265 julian265 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
if FT operated in an honest clean manner, you'd find arguing your part a lot easier
Probably true regarding FT. But why the absolute silence about allowing ANY controller (stick etc) to control the head axes?
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Old 02-18-2011, 02:13 AM
julian265 julian265 is offline
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Interfaces available - also key output on next tab.

Latest version, 2.2.0.279

PPJoy becomes available when you have it installed. It is my preferred method, but I'm on a different computer so it's greyed out.
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  #3  
Old 02-18-2011, 02:17 AM
Wolf_Rider Wolf_Rider is offline
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At least by the silence, there is no way they can be subject to abuse?




*Edit

Quote:
Originally Posted by julian265 View Post

Interfaces available - also key output on next tab.

Latest version, 2.2.0.279

PPJoy becomes available when you have it installed. It is my preferred method, but I'm on a different computer so it's greyed out.




what is the TrackIR Interface tick box for, what's the file listed on the same line... and why was Blaster hiding it?

Last edited by Wolf_Rider; 02-18-2011 at 02:23 AM.
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  #4  
Old 02-18-2011, 02:29 AM
WTE_Galway WTE_Galway is offline
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I vote for using XBOX 360 Kinect instead

... or maybe a Wii mote.
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  #5  
Old 02-18-2011, 02:38 AM
Wolf_Rider Wolf_Rider is offline
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@ Galway

I'd wait for the VR helmet... screen resolution on touchphones, etc are really good now, so it shouldn't long.

VR Helmet with a wrap around curved high res screen, incorporated speakers and mic. and best of all - offering proper peripheral vision... yum!. Set the zero reference and hit the virtual skies in full real full real.



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Quote:
Originally Posted by julian265 View Post

Rubbish. They'll cop more flak for not doing the logical thing and allowing access to the head control axes.
Why should they when it hack/ sponges off anothers' copyright and hard work? (I could explain "logical" to you, but I don't think you'll like it ?)

Quote:
Originally Posted by julian265 View Post

You know perfectly well what it's for. Why you have to keep making the same point (amongst a bunch of other strange questions and straw-man arguments) that you don't like the way FT interfaces/uses/emulates NP software is beyond me.
See point above

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Originally Posted by julian265 View Post

Until game devs do the logical thing (apart from those who already have!) and allow head axes to be assigned to, like joystick axes, I just don't care how head pose is communicated.
Mouse Look (aka Freelook) is available, as you well know... and why should any legitimate developer entertain the incorporation of a product which attracts abuse and threats from its users, or deal with liars, or incorporate a program/s which has/ have questionable ongoing support?

Last edited by Wolf_Rider; 02-18-2011 at 02:47 AM.
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Old 02-18-2011, 02:50 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
and why should any legitimate developer entertain the incorporation of a product which attracts abuse and threats from its users, or deal with liars, or incorporate a program which has questionable ongoing support?
Because the USERS of both Freetrack and the game in question demand?

Maybe you can ask to Bohemia Interactive these questions... Or you can't?

But maybe ArmAII and O:A don't have the same standards that IL-2:CoD will have... You can tell this to BIS too... They are a company who does "crap" military sims... LOL!

You talk a lot of crap. We can't be "polite", the "normal" path is a "moderator" close the topic without A WORD form devs.

Shame!
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Old 02-18-2011, 03:35 AM
julian265 julian265 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
Quote:
Originally Posted by julian265
Rubbish. They'll cop more flak for not doing the logical thing and allowing access to the head control axes.
Why should they when it hack/ sponges off anothers' copyright and hard work? (I could explain "logical" to you, but I don't think you'll like it ?)
Windows game controller axes do not need any NP software to interface with. Allowing anyone to control head axes with any game controller is absolutely not a hack, and absolutely not sponging of anyone's copyright or hard work:
1. Head control in games is under no-ones copyright (ie mouse/POV hat/whatever device moving the in-game head).
2. The method that windows game controllers use to interface with games is a Microsoft thing, nothing to do with NP.

I suppose you'll now tell me that the sky is red?
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Old 02-18-2011, 03:48 AM
Wolf_Rider Wolf_Rider is offline
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we're not talking about Windows game controllers, Julian, the subject at hand is the inclusion of alternative headtrackers to the TIR


@Lobi

So, on top of the demands, intimidations and what are tantamount to outright lies concerning FT, you also don't understand how it works?

Last edited by Wolf_Rider; 02-18-2011 at 03:51 AM.
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  #9  
Old 02-18-2011, 03:52 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Wolf_Rider View Post
we're not talking about game controllers, Julian, the subject at hand is the inclusion of alternative headtrackers to the TIR


@Lobi

So, on top of the demands, intimidations and what are tantamount to outright lies concerning FT, you also don't understand how it works?
1) HT devices aren't "controllers"... Well, for me all are input devices...

2) I know! I want that YOU start to talk about HOW YOU believe Freetrack works, and why it's totally OK into ArmAII!

Let´s go...
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  #10  
Old 02-18-2011, 04:12 AM
julian265 julian265 is offline
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Quote:
Originally Posted by Wolf_Rider View Post
we're not talking about Windows game controllers, Julian, the subject at hand is the inclusion of alternative headtrackers to the TIR
I don't care what you were talking about - if you quote a post and agree or disagree, then that is the subject at hand. And as the meaning of game devs "allowing access to the head control axes" is perfectly clear, it's obvious that you've used the straw-man argument trick again, disagreeing with a point that I never made.

It's not surprising that people don't use such a method face-to-face.
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