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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-15-2011, 05:09 PM
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philip.ed philip.ed is offline
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A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic. I hope there is an easy way for the user to select formation sizes in order to increase them for the campaign.
I was hoping, with the improvement in technology, that it would be possible to have huge formation sizes like in BoB2. Of course, this could all change, but I was hoping for a larger size than this as a baseline.
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Old 02-15-2011, 05:13 PM
Zorin Zorin is offline
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Originally Posted by philip.ed View Post
A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic. I hope there is an easy way for the user to select formation sizes in order to increase them for the campaign.
I was hoping, with the improvement in technology, that it would be possible to have huge formation sizes like in BoB2. Of course, this could all change, but I was hoping for a larger size than this as a baseline.
Indeed, especially with Oleg stating that the formation dynamics are scalable and that planes further away from the player are simplified in terms of mesh AND flight model.

Maybe another big improvement that was sent to the back burner?
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Old 02-15-2011, 05:46 PM
The Kraken The Kraken is offline
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Indeed, especially with Oleg stating that the formation dynamics are scalable and that planes further away from the player are simplified in terms of mesh AND flight model.

Maybe another big improvement that was sent to the back burner?
I was (actually for years now) waiting for official info on that aspect, but never found any word from the devs, so I don't consider this another "promised feature". If all planes on the map have the full flight, damage and AI models (with all the pros and cons of that approach) it's obvious that we won't get several hundred planes at once in a mission. A bit unfortunate that the Battle of Britain is the starting point for this new series, because some Eastern front scenarios wouldn't suffer much from such a restriction.

On the other hand it's nothing that raw CPU power won't fix on the long run.
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Old 02-15-2011, 05:20 PM
Stiboo Stiboo is offline
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I'm sure access will be granted to the weathering layers eventually and i'm also sure that we'll be able to ' mod' the weathering templates very very soon after release!

Sounds like a good idea for online play given the size of the skins, I don't think modded weathering templates will effect online play if it has the same file name?

Oleg and Ilya know what amazing skinners IL2 has.
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Old 02-15-2011, 05:28 PM
carl carl is offline
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Originally Posted by philip.ed
A bomber-formation of 21? I understand if the user can increase this, but that is just pathetic

21 bombers on the screen at the same time, that is amazing, things just keep getting better, counting the days
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Old 02-15-2011, 05:33 PM
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Tacoma74 Tacoma74 is offline
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I'm sure access will be granted to the weathering layers eventually and i'm also sure that we'll be able to ' mod' the weathering templates very very soon after release!
Yes, for those who have a passion for skinning, I'm positive that there will be options in the future to make the process more detailed. But like I've said, at least the average user will have the option to make their own skins now as well.
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Old 02-15-2011, 05:52 PM
The Kraken The Kraken is offline
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Sounds like a good idea for online play given the size of the skins, I don't think modded weathering templates will effect online play if it has the same file name?
They could simply leave them out of the online skin transfer and keep it offline only. After all, online problems only affect people playing online

An unfortunate decision and I hope they reconsider it. Having the rivets/bump maps and the weathering layers available for skinners would open up completely new possibilities, especially if it was possible to increase the size over the default ones. I don't see what possible problem that could be for anyone.
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Old 02-15-2011, 06:39 PM
kendo65 kendo65 is offline
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Originally Posted by Stiboo View Post
I'm sure access will be granted to the weathering layers eventually and i'm also sure that we'll be able to ' mod' the weathering templates very very soon after release!

Sounds like a good idea for online play given the size of the skins, I don't think modded weathering templates will effect online play if it has the same file name?

Oleg and Ilya know what amazing skinners IL2 has.
Surely the skinners will still be able to weather their skins in the same way as before. All that we'll have to do is to turn the COD weathering off (ie set the slider to zero). Skinners could even release a 'clean' skin for use with the COD weathering and a pre-weathered skin.

Similar to producing il-2 skins with national markings or without - you had to make the apprpriate setting in il-2 to turn off or keep the built-in markings.
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Old 02-15-2011, 06:52 PM
The Kraken The Kraken is offline
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Originally Posted by kendo65 View Post
Surely the skinners will still be able to weather their skins in the same way as before. All that we'll have to do is to turn the COD weathering off (ie set the slider to zero). Skinners could even release a 'clean' skin for use with the COD weathering and a pre-weathered skin.
The weathering will also have a specular map (where the underlying metal is exposed), which may not be available to "normal" skinning. So this approach wouldn't provide the same options and quality as the built-in weathering system.
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Old 02-15-2011, 06:57 PM
Avimimus Avimimus is offline
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The weathering will also have a specular map (where the underlying metal is exposed), which may not be available to "normal" skinning. So this approach wouldn't provide the same options and quality as the built-in weathering system.
But, if the plans for an SDK hold up, we should see entire new aircraft created (which requires this level of access).
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