Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-14-2011, 11:52 PM
Letum Letum is offline
Approved Member
 
Join Date: Mar 2008
Posts: 308
Default

You can guarantee that the way they are fitting so many players on the server is by giving data transfer distance dependent LODs.

IL2 did this a little. you will see that planes that where far away from you jump about a lot when you play back a track. This is because their position and other data is being updated less frequently to save net traffic and prevent clients from becoming the bottleneck.

You can use these techniques all you want until the number of players on a server is totally dependent on the server's bottleneck (and not at all on the client's).

However, it relies on some planes being far away (and thus using less net traffic). this means that you may have a lag free server with 100* or 200* planes, but only so long as no more than 30* planes are anywhere near you. If everyone can see everyone else and so no other player is transmitting the lower net traffic LOD or update frequency, it becomes laggy.

That's not all bad tho. Just because you can't be near all the players at any one time, doesn't mean they arn't all contributing to your experiance.


*made up numbers
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.