Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-13-2011, 10:21 AM
Sven Sven is offline
Approved Member
 
Join Date: Mar 2010
Location: The Netherlands, Zeeland
Posts: 787
Default

Quote:
Originally Posted by Skoshi Tiger View Post
I'd say that as soon as you realise your done for you'ld be trying to get out. Maybe there needs to be random delays in how quickly this can be done, maybe a random number of attempts to get the canopy open or off and similar for safty harneses and depending on what the aircraft is doing actually getting out!

It will be interesting to see how COD handles it!

Cheers!
Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.
Reply With Quote
  #2  
Old 02-13-2011, 10:35 AM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Yep at the moment it takes about half a second. Im sure they will adress this before release.
I also hope they take a look at the way the pilot is seated, it looks a bit odd...leaning back, when in high G its fine but for level flight all the photos ive seen the pilot is leaning forward.

Edit...its more about the head leaning back...not the whole body i think.
__________________
Furbs, Tree and Falstaff...The COD killers...

Last edited by furbs; 02-13-2011 at 10:39 AM.
Reply With Quote
  #3  
Old 02-13-2011, 12:05 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by Sven View Post
Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.
I read about a RAF pilot whose Spitfire was hit by enemy fire, 1st attempt to bail he forgot to open the canopy, then he opened it and tried to get out again only to realise he'd not undone his harness, he got out on the 3rd attempt.

Some variation would be nice, it was almost impossible to get out of a spinning bomber unless you were right next to a hatch.
Reply With Quote
  #4  
Old 02-14-2011, 12:00 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

After playing RoF i think that it would be great if, sometimes, you just couldn't get out or it took ages. Especially when you are new.

There was nothing more solemn than taking damage and not being able to do anything as the aircraft plummets.
Reply With Quote
  #5  
Old 02-14-2011, 10:38 PM
BigC208 BigC208 is offline
Approved Member
 
Join Date: Apr 2008
Posts: 252
Default

@SQB, I found out in RoF that when your kite catches fire there's something that can be done to survive. Switch the engine off and start a steep dive. If you're lucky, the wings don't come off and the fire gets blown out before you're toast. Surprised me when it happened the first time by accident.

The Il2CoD video's I saw where they did a quick chute opening had the planes fly fairly low. May have had something to do with it. Would be nice if we actually had to pull the ripcord ourselves.

Last edited by BigC208; 02-14-2011 at 10:41 PM.
Reply With Quote
  #6  
Old 02-15-2011, 08:04 AM
=WF=RAW =WF=RAW is offline
Approved Member
 
Join Date: Aug 2010
Posts: 53
Default

Quote:
Originally Posted by Sven View Post
Maybe in cooperation with pilot experience, that would be cool, if you're trying to get out of the cockpit for the first time, I guess it will be a lot harder/frightening to get out.
which experience do you mean? combat experience or bail out experience? to gain quickness in bailing out, your plane must be oftenly shot down. %) Then you will have an opportunity to train you'r bailing out ability.

by the way, during ww2 not too much pilots has lots of opportunities to bail out. for example Hartmann was shot down 14 times or something. 14 opportunities to "train" bail out... On the other side highly experienced Ivan Kozhedub never bails out. He was excellent ace-pilot but completely unexperienced in "escape" questions...
Most of the pilots have only one or two bailouts during their war career. More often they died from airplanr crash truying to bail out, or died instantly from eneby bullets, or never bailed out since never shot down.

Only in this game we have mindles bravity and enormous skills of the pilots. Because nobody cares their virtual live. Because you always can press "refly" button. Thats why we all bailed out thousands of times...

i dunno how to "train" such ability in real combat environment...

Last edited by =WF=RAW; 02-15-2011 at 12:06 PM.
Reply With Quote
  #7  
Old 02-15-2011, 09:32 AM
Erkki Erkki is offline
Approved Member
 
Join Date: Dec 2007
Location: Finland
Posts: 220
Default

Quote:
Originally Posted by =WF=RAW View Post
Only in this game we have mindles bravity and enormous skills of the pilots. Because nobody cares their virtual live. Because you always can press "refly" button. Thats why we all bailed out thousands of times...
Not caring about your virtual life always gets you shot down. Hardly "enormous pilot skills".
Reply With Quote
  #8  
Old 02-15-2011, 11:30 AM
=WF=RAW =WF=RAW is offline
Approved Member
 
Join Date: Aug 2010
Posts: 53
Default

Quote:
Originally Posted by Erkki View Post
Not caring about your virtual life always gets you shot down. Hardly "enormous pilot skills".
thats it, but if you overwhelmed by swarm of crazy kamikaze who don't think about anything else, except to gain kill by any cost, even smartest "safety" tactic is useless...

it is about 10 years of my online in il-2. last years i try to "live" with my virtual pilot, not only to gain kills. main tactic is - return to home alive, even without any kill.
and it is much more harder, than it is described in memuars of real ww2 pilots for a couple of reasons... the "lust for frag", "mindless ram", "pursuit of heavily wounded target"... e.t.c. you know all of it even better than me %)

frankly that's all lyrics. but let's return to the topic - in real combat we have very few opportunities to bail out in comparison of virtual simulator.
Reply With Quote
  #9  
Old 02-15-2011, 11:51 AM
PeterPanPan PeterPanPan is offline
Approved Member
 
Join Date: Oct 2009
Location: London, UK
Posts: 559
Default

As per my earlier post (http://forum.1cpublishing.eu/showpos...&postcount=124) it would be great if a jammed could could be simulated. Obviously, I am talking about future updates here .

Also, as has been mentioned previously, I hope that at some point the 'modern day sky diver pose' will be corrected and we'll eventually get something more like the 'rag doll effect' or pilots tucked up into a ball ... http://forum.1cpublishing.eu/showpos...0&postcount=62

PPanPan
__________________
Intel Core i7 2600 3.4 GHz | 1GB Gainward GTX 460 GS | Corsair 4GB XMS3 PC3-12800 1600MHz (1x4GB) | Gigabyte GA-P67A-UD3P B3 (Intel P67) | Windows 7 Home Premium 64 BIT | 600W PSU | 1 TB SATA-II HDD 7200 32MB | 22" Samsung T220 screen.
Reply With Quote
  #10  
Old 02-15-2011, 11:59 AM
=WF=RAW =WF=RAW is offline
Approved Member
 
Join Date: Aug 2010
Posts: 53
Default

btw in il-2 we have some effects which prevent us from instant bail out. for example if plane falls without wing and have huge spin moment you can press "eject" key untill it get damaged, but you'r pilot will not bails out.

but yes, jammed canopy it is nice hotspot. during ww2, in several armies and several types of planes, personal gun was the cure from such unluck.

Last edited by =WF=RAW; 02-15-2011 at 12:05 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.