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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Clock speed is not everything.Different generations of different chips have different internal architectures.Even with the same generation there are different steppings.Some have more internal cache at different levels.Some are tied to different busses.Some have the memory controller built on the die.Whether or not the ram and cpu can run at a 1:1 ratio.It is more a function of how much work the cpu can do per clock.
In the old days AMD used to beat the pants off Intel even though the Intel chips were clocked faster.The AMDs could do a lot more work per cycle and thus run at a lower speed.(less heat) |
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#2
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#3
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Last edited by Jg2001_Rasputin; 02-12-2011 at 09:46 PM. |
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#4
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The good news for those of us who have waited to upgrade is that the new Sandybridge procs are the baddest CPUs in the land, and the top of the line (the 2600k) is only just over $300. The bad news is they're still hard to get. I'm going to try to wait for the 6 or 8 core versions, if my machine will run COD satisfactorily. Good things come to those who wait.
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#5
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No collision model with trees?! Not even a single, skinny little collision box in the middle where the trunk is? That's dissapointing.
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#6
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I think some trees are just "sprites".They have no mass.Some trees are "objects" and if you hit them you will know it.
It could also be a dm setting or the pilot is set to the invincible toggle. Easiest setting for the show.After all you could see all the "we are here" arrows. |
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#7
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A tree doesn't need to have mass to have a collision box at its center. Even if they were just 2D sprites they could easily have a region in the middle that causes damage when you pass through it. I'm just hoping that we get something a little better than in IL-2, where we had 2 types of trees:
1.) the common intangible type that you could fly straight through 2.) the less common trees in and near towns, which caused you to detonate when flying close to them |
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#8
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