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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-12-2011, 08:36 PM
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mazex mazex is offline
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Originally Posted by Royraiden View Post
Lol so they were using a 32 bit os?And some people at SimQ still complain that some scenes are choppy.No wonder why
I suppose your are just being sarcastic but otherwise - you mean that the cause for bad frame rate on those machines equipped with one of the lousiest GPU:s available on the market today (costs like $70) is the fact they run on a 32-bit OS? As the exe uses less than 2 Gb what would they gain? Less stuttering? How? If question one was positive - forgive me

EDIT: If the exe never go above 2Gb in memory usage I would be pissed to know they spent time compiling a 64-bit while important stuff is lacking

Last edited by mazex; 02-12-2011 at 08:40 PM.
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Old 02-12-2011, 08:57 PM
Royraiden Royraiden is offline
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I suppose your are just being sarcastic but otherwise - you mean that the cause for bad frame rate on those machines equipped with one of the lousiest GPU:s available on the market today (costs like $70) is the fact they run on a 32-bit OS? As the exe uses less than 2 Gb what would they gain? Less stuttering? How? If question one was positive - forgive me

EDIT: If the exe never go above 2Gb in memory usage I would be pissed to know they spent time compiling a 64-bit while important stuff is lacking
If you look at the majority of Igromir and this event's videos you can see that the average fps is above 30 but it gets choppy because of lag spikes.I assume that has to do with not enough memory to load all the textures popping up.Of course that gpu is inferior to a decent card at this date but the average fps is quite good for that rig.All in all I think that the game is using the given resources effectively.
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Old 02-12-2011, 09:08 PM
Biggs Biggs is offline
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correct me if im wrong but would an older CPU say a q6600, q8xxx or 9xxx, thats been OC'ed to 3.2 or higher be faster than a newer i5 cpu at stock speed?

im trying to gauge what to expect out of the slightly older CPUs
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Old 02-12-2011, 09:29 PM
Troll2k Troll2k is offline
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Clock speed is not everything.Different generations of different chips have different internal architectures.Even with the same generation there are different steppings.Some have more internal cache at different levels.Some are tied to different busses.Some have the memory controller built on the die.Whether or not the ram and cpu can run at a 1:1 ratio.It is more a function of how much work the cpu can do per clock.

In the old days AMD used to beat the pants off Intel even though the Intel chips were clocked faster.The AMDs could do a lot more work per cycle and thus run at a lower speed.(less heat)
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Old 02-12-2011, 09:32 PM
Biggs Biggs is offline
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Clock speed is not everything.Different generations of different chips have different internal architectures.Even with the same generation there are different steppings.Some have more internal cache at different levels.Some are tied to different busses.Some have the memory controller built on the die.Whether or not the ram and cpu can run at a 1:1 ratio.It is more a function of how much work the cpu can do per clock.

In the old days AMD used to beat the pants off Intel even though the Intel chips were clocked faster.The AMDs could do a lot more work per cycle and thus run at a lower speed.(less heat)
so translation is.... no.....?
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Old 02-12-2011, 09:37 PM
Jg2001_Rasputin Jg2001_Rasputin is offline
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Ranking List Quadcore
Dualcore


Page to compare Proccesors
(german)

Last edited by Jg2001_Rasputin; 02-12-2011 at 09:46 PM.
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Old 02-12-2011, 11:45 PM
BadAim BadAim is offline
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The good news for those of us who have waited to upgrade is that the new Sandybridge procs are the baddest CPUs in the land, and the top of the line (the 2600k) is only just over $300. The bad news is they're still hard to get. I'm going to try to wait for the 6 or 8 core versions, if my machine will run COD satisfactorily. Good things come to those who wait.
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Old 02-13-2011, 12:33 PM
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mazex mazex is offline
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Quote:
Originally Posted by Royraiden View Post
If you look at the majority of Igromir and this event's videos you can see that the average fps is above 30 but it gets choppy because of lag spikes.I assume that has to do with not enough memory to load all the textures popping up.Of course that gpu is inferior to a decent card at this date but the average fps is quite good for that rig.All in all I think that the game is using the given resources effectively.
Well, if the stuttering is caused by loading of textures that they really would like to load but can't in a 32-bit OS you are naturally correct!

As it is now I had a rather interesting experience last night where I installed a dual boot setup at my rig to be able to run Rise of Flight on XP 32-bit instead of Windows 7 x64. This was all on the recommendation of Jason himself as he meant that RoF runs better on XP than W7 x64 if you have dual core system. Tried it and RoF is a new game to me. No stuttering at all that I had before and definately higher fps. The real benefit was the lack of stuttering that plagues RoF on some dual core systems when running W7 x64.

For games using less than 2 Gb (97%?) XP32 is really the fastest gaming OS - unfortunately there is no Dx10 and 11... The cause is probably the more direct access to the hardware that you have in XP without a lot of stabilizing hardware abstraction layers... A 64-bit OS is really not any faster than a 32 bit system - you just get access to more memory. Than of course Windows 7 is more optimised for multi threaded applications - but as seen in the case of RoF it messes up the threading they use at least compared to XP. For quad core CPU:s it seems to run fine on x64 though!

I don't think I have seen any test where Windows 7 x64 really beats XP-32 if you run Dx9 (hard to do higher in XP )

Having said this - Windows 7 is naturally a heck of a better OS in general!
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  #9  
Old 02-13-2011, 01:30 PM
kalimba
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Default About those laser-like tracers...

This is the closest examples I could find from real guncams "laser-like"
tracers...I know these are not Spit or Hurri ammos, but still....
I would say that what we have seen so far from COD:

They are a bit to large and long ... and to even...
When the are further away, they could look more like a dot and seem to "float"...
They could have a bit of faint smoketrail...
Starts at 0:40



Salute !
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Old 02-13-2011, 01:32 PM
Royraiden Royraiden is offline
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Quote:
Originally Posted by kalimba View Post
This is the closest examples I could find from real guncams "laser-like"
tracers...I know these are not Spit or Hurri ammos, but still....
I would say that what we have seen so far from COD:

They are a bit to large and long ... and to even...
When the are further away, they could look more like a dot and seem to "float"...
They could have a bit of faint smoketrail...
Starts at 0:40



Salute !
Have you seen the posted videos?The smoke trails shown looked very good.Let me see if I can find that video showing them.

Last edited by Royraiden; 02-13-2011 at 01:35 PM.
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