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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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#2
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But still, double negative switches are just wrong and confusing. |
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#3
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That's because it wasn't like that in Il2 - the "no omission of deactivated difficulty setting absence"-style labels drove me mad too
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#4
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Some random observations (it's getting hard to digest anything new from those videos we've seen):
The individual AI attributes were mentioned before but it's nice to see the complete list now (here) - sure looks interesting. Other things I've noticed were the flames without smoke in one video (some more variety compared to Il2), the Il2-like "orderly ejection" from spiralling planes (mostly RAF so I guess they maintain a proper queue at the exit hatch And still some visual bugs (the white line on the sea) which are hopefully a side effect of the poor graphics card. Some text messages (as far as they are readable) show "shared kills" when a plane goes down, so it looks like the game tracks all previous hits and doesn't just count the final attacker. Could be interesting for the MP people. Anything I missed? |
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#5
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What on earth does anthropomorphic control do?
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#6
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According to Wiki, anthropomorphic means the attribution of human characteristics to things that are non-human, so I'm guessing its something to do with the AI.
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#8
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7 Minutes with mostly dogfight-scenes and not a single allied plane even took a hit ![]() But the graphics are nice - thanks for sharing! |
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#9
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#10
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