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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-05-2011, 06:34 PM
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Bolelas Bolelas is offline
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Default on/off switches.

Mr Luthier, as you said: "We need to write a whole different chunk of code for that kind of input to be recognized properly.", are you planing to do it in the future, maybe a year or 2 from now? Or is it a dead question?

Thank you for the forum and all the patience with us.
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Old 02-05-2011, 03:20 PM
JAMF JAMF is offline
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You need a good video card to play over populated areas. We have huge textures so lots of video memory is important too.
Good to know. With regard to memory, are you allowed to share the answer to these questions:
-Is the 32Bit exe programmed with LargeAddressAware, so even the 32Bit exe can use 3GB on the 32Bit Windows and 4GB on the 64Bit Windows7?

-Is the 64Bit exe scheduled for the release, or has it been scheduled for a patch? (I hope I didn't miss a previous answer to this question)
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Old 02-05-2011, 03:44 PM
FlatSpinMan FlatSpinMan is offline
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What a human response (from Luthier). I really admire the honesty and the amount of info that is shared. Most companies would say "It's all perfect, it's exactly as we planned".
I like the video for the same reasons - it's just some guy showing off footage to other people who like the same kind of thing.
It sounds like some things are missing currently. Oh well. They'll show up sooner or later. That dynamic campaign idea already sounds great.
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Old 02-05-2011, 03:53 PM
BadAim BadAim is offline
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Originally Posted by FlatSpinMan View Post
What a human response (from Luthier). I really admire the honesty and the amount of info that is shared. Most companies would say "It's all perfect, it's exactly as we planned".
I like the video for the same reasons - it's just some guy showing off footage to other people who like the same kind of thing.
It sounds like some things are missing currently. Oh well. They'll show up sooner or later. That dynamic campaign idea already sounds great.
LOL, FSM. You've nailed it. I've had the impression for a long time that these guys are not making a game to make money, but are making the game because that's what they love to do, and are hoping to make money on it so they can do it some more (and still feed their families).
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Old 02-05-2011, 03:56 PM
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ElAurens ElAurens is offline
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Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!
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Old 02-05-2011, 04:09 PM
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Originally Posted by ElAurens View Post
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!
Seconded.
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Old 02-05-2011, 04:39 PM
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Seconded.
Thirded.

I really appreciate the down to the ground level in the trenches kind of information we're getting. It's fantastic and I'm looking forward not only to Cliffs of Dover but the continued evolution and development.
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Old 02-05-2011, 04:11 PM
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Quote:
Originally Posted by ElAurens View Post
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!
Hear hear, and the same goes for the twenty or so people I fly with regularly. Onwards & upward Oleg 'n Co!

Brando
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Old 02-05-2011, 04:26 PM
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"Never in the field of flightsims has so much been owed by so many to so few"

Thank you Oleg, Ilya and everybody at Maddox games for your dedication to something so rare as a serious combat flight simulator. No butt-kissing just a spontaneous act of appreciation.
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Old 02-05-2011, 06:39 PM
Jaws2002 Jaws2002 is offline
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Originally Posted by ElAurens View Post
Thank you Luther, for being real, honest, and open about the progress of the new sim.

It's these little chats you take time for that keep a lot of us on your and Oleg's side. You are not some monolithic software giant company shoving out new, flashy, yet shallow content just to sell box art. The way that you and Oleg share with us makes me, and I'm sure most vets of the sim, feel like we are actually part of this grand adventure, not just customers picking up a fast food lunch at the drive through window.

Carry on just as you are.

The BlitzPigs, and our friends in the sim eagerly await the release.

S!
+1 EL.

Like your new avatar.
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