Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-04-2011, 06:31 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Quote:
Originally Posted by luthier View Post
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
I love you guys! Great taste - letting us mess things up. I love the consumer being treated as an adult for once.

Last edited by Avimimus; 02-04-2011 at 06:55 PM.
  #2  
Old 02-04-2011, 06:36 PM
Tvrdi
Guest
 
Posts: n/a
Default

Luthier, arghhh give me the damn sim now man! I preordered and I cant wait anymore. Im serious! hah
seriously, thank you for all the work and passion you, Oleg and team invested into this sim...thanks guys
  #3  
Old 02-04-2011, 06:54 PM
Peffi Peffi is offline
Approved Member
 
Join Date: Dec 2007
Posts: 52
Default

What we haven't seen yet and never will really "see" is one of the absolutely most important sides of CoD: The characteristics of the airplanes in CoD and how this is simulated. Very few of us have flown these aircraft and are not able to judge how real the simulation will be. The bf109 for example was a lot less aerobatic than the Spitfire, from what I understand. This much because of heavy controls when speed started to pick up. How are heavy controls simulated? Some are stronger than others. The 109 could also be a bitch to handle on the ground. The Spit didn't like negative G-too much, which the bf-pilots soon found out. How all of this will be replicated in CoD is more interresting to me than how clouds look, how green the grass is supposed to be, the reds of the British insignia etc. I hope 1C has put these issues above the "how it looks" issues, even if most of us wouldn't be able to really appreciate the finer details that makes as Spit a Spit and a 109 a 109.
  #4  
Old 02-04-2011, 09:03 PM
LukeFF's Avatar
LukeFF LukeFF is offline
Approved Member
 
Join Date: Jan 2008
Location: Riverside, California, USA
Posts: 338
Thumbs up

Quote:
Originally Posted by luthier View Post
However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
Cool! Good to hear.
  #5  
Old 02-05-2011, 01:05 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by luthier View Post
Whoa.

I did post this on a Russian-language forum a few days ago.

The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card.

Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.

However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.
hiya luthier & oleg,

big thanks for making the effort to include the dynamic weather "as is" as an optional extra, many people on higher end machines will enjoy playing around with the dynamic weather to see how it works and its effect.

it is indeed a lower priority, and important to get the game out the door at the moment with the more important core elements working correctly.

question: is there any hope to have the dynamic campaign element added in as a similar "as is" state, and allow the community to develop it further with some tools ? (if this is low down the priority for your team). this is a BIG part of what some of us were looking forward to the scripted missions are fine for one initial part of the game but it is not what will keep people playing it over and over. it completely takes the sim to a new level of gameplay to be able to have an unfolding war scenario that evolves 24/7, with us being able to step in at various points and choose the missions types we prefer (fighter escort, interception, dogfight, pilot resque, naval torpedo attack, resupply mission to frontline troops, etc...), and have an evolving battle scenario unfolding around us

Last edited by zapatista; 02-05-2011 at 02:41 AM.
  #6  
Old 02-05-2011, 01:19 AM
lbuchele lbuchele is offline
Approved Member
 
Join Date: May 2008
Location: Campo Grande/Brasil
Posts: 285
Default

Many thanks for your hard work,Oleg, Ilya and team.
Contructive criticism maybe a good thing,that's true,but the fact is that doing computer software is an intelectual business.
You can`t DEMAND that people create something.That's right, this is a creative,artistic work like writing a book or paiting a canvas.
You need lots of inspiration and knowledge to do what they are doing.
I assume that I can't simply demand impressive weather,amazing clouds or stunning aircraft , but only expect that they could find a way inside their
minds to transform complex mathematical formulas in that marvelous graphical world that I want to immerse myself.
Or:they have a vision,have the courage to share with us and after that they need to build a road to do the liason between the present and that vision.
That road doesn't exists,need to be created from nothing,there are not even a model to look for inspiration because it wasn't build for anyone before...
I'm speaking for myself,naturally,and this only my opinion,but I really respect what they are doing here.
Because I don't even dream how they are capable of doing something so beautiful and believable.

Last edited by lbuchele; 02-05-2011 at 01:41 AM.
  #7  
Old 02-04-2011, 03:59 PM
wildone_106 wildone_106 is offline
Approved Member
 
Join Date: Sep 2010
Location: Seattle
Posts: 80
Default

ungrateful prick

Quote:
Originally Posted by Redwan View Post
Nice screens by the low resolution 'console like' textures and the cartoony clouds dont help the realism ... and the video ... is it a joke ?

When people asked for a movie they were talking about a BoB sample movie and not to see a devlopper making faces infront of what seems to be a BoB gameplay ... impossible to see anything interresting on that viedo.


I can't wait to see what will be the next Friday's joke ...
  #8  
Old 02-04-2011, 04:04 PM
Defender Defender is offline
Approved Member
 
Join Date: Jan 2010
Posts: 80
Thumbs down

Quote:
Originally Posted by Redwan View Post
Nice screens by the low resolution 'console like' textures and the cartoony clouds dont help the realism ... and the video ... is it a joke ?

When people asked for a movie they were talking about a BoB sample movie and not to see a devlopper making faces infront of what seems to be a BoB gameplay ... impossible to see anything interresting on that viedo.


I can't wait to see what will be the next Friday's joke ...
If it's such a joke to you, why do you bother coming back? I'm just curious is all, you don't seem to like what you see...what's the point of hanging around?
  #9  
Old 02-04-2011, 03:39 PM
Royraiden Royraiden is offline
Approved Member
 
Join Date: Jan 2011
Location: Puerto Rico
Posts: 531
Default

Quote:
Originally Posted by Dano View Post
You wouldn't have much chance of seeing a lack of AA in a video shot in that manner.
If you look closely of course you can.Look at the pictures too, the only thing that looks jaggy is the tail cord on the spit.You would need more than 4xAA to straighten and smooth that up.The rest has some minor jaggies but not much as previous shots.As far as the video goes, I cant be sure, I have to admit it, but I do believe there's some AA.
  #10  
Old 02-04-2011, 03:41 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by Royraiden View Post
If you look closely of course you can.Look at the pictures too, the only thing that looks jaggy is the tail cord on the spit.You would need more than 4xAA to straighten and smooth that up.The rest has some minor jaggies but not much as previous shots.As far as the video goes, I cant be sure, I have to admit it, but I do believe there's some AA.
The pictures do not have AA enabled, suggest you download the full images and look at them properly, as for the video, I stand by my comment, you're unlikely to see it due to the way it was captured.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.