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Controls threads Everything about controls in CoD

 
 
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Old 02-03-2011, 02:41 PM
nearmiss nearmiss is offline
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Join Date: Dec 2007
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Reminds me of the old proverb... A day late and a dollar short.

The most successful joysticks look like something out of aircraft, not a whizzer doodle kitchen appliance.

The placement of buttons is not about how they look, but the way they are used.( by the peope) Ergonomics I think is how descrbed.

Forcefeedback is not that big a deal. All the bouncing around makes it more difficult to get hits on target. That equates to lower performance, which is not so go playing online.

The best way to enter JS market is to produce a better product than we have now, that has all the buttons in all the places people want them. Oh yes, and it would help to have some switches as well.

Programmable keys is the biggy for the future.

The price is too expensive... just for a joystick. We can buy complete HOTAS for less, which is tried and proven by thousands of users.

If the stick was retail under $100 USD it might appeal to some hen pecked husbands. Afterall, wives are probably our greatest critics. So... maybe a slick looking kitchen appliance appearing joystick might make our hobby more acceptable. Then again, I doubt it.

I may be too critical, but when you spend a fortune trying to promote a dog that won't hunt it will be too late.

Don't reinvent the wheel... the market is saturated. There are already too many joysticks available, and they aren't that bad.

You want a market in Joysticks it's right there in front of the world.

The most recommended stick of all time MSFT FF2. There you have it, find a way to produce it, with some additional features and you've got a winner.

Oh yeah, and the button positions on the MSFT FF2 suck as well.
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