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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Bummer
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#2
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Sad day... dynamic campaigns were what got me into il2 in the first place....
hope online is THAT good.... bah.... depressed now |
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#3
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Did Il-2 have the dynamic campaings at release?
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#4
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No I think it was implemented when Forgotten Battles arrived.
Stock Il2 just had scripted campaigns. |
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#5
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Then we shouldnt be alarmed,well at least not so much.
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#6
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That's what I thought as well but then I thought "this game has been in development for a long time and there are no dynamic campaign at release".
That MIGHT mean: 1. They haven't even started work on one. 2. If they will release a dynamic campaign in an update, it might not be much to write home about since it's not something you do over a short period of time. 3. This time they have put A LOT of emphasise on the multiplayer. As long as one of the components kicks *ss, I'm on!
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#7
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Lets just wait and see.Im getting tired waiting though
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#8
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I am so afraid this is the case. If so, I don´t think that we can expect a decent (not to mention good) dynamic campaing anytime soon. It´s a pity because IMHO dynamic campaings, in wich flying is just a part of managing the air battle (resources, supplies,etc), take the game to a higher dimension. Other tan that, CoD looks great and I am sure we all will have a lot of fun with it. |
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#9
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Quote:
Given that reality, decisions on what could be left out of the initial release had to be made. With limited time to devote to finishing and polishing a sub-set of features to release standard it seems that quite a few non-essential elements have been postponed - DX11 and the dynamic campaign being the two we know of so far. The approach is entirely logical. I don't think there's any doubt that in time we'll get these features. Quote:
2. I'd say it's the reverse - we would be much more likely to get a poor quality version if they'd tried rushing it for the March release. Their strategy is to focus on the essentials for a releasable game - bug-fixing, flight models, AI, terrain Would I prefer DX11 and full dynamic campaign at launch? Of course. But not at the expense of flaws and bugs elsewhere. I think we'll get a solid game initially, with a lot of upgrades to look forward to in the future. Last edited by kendo65; 02-03-2011 at 03:32 PM. |
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#10
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I wish there would be some kind of happy medium where dynamic and scripted would blended together and offer the best of two worlds. For example, everything is played out historically day by day BUT you have control over your squadron, loadouts, type of mission to be conducted and maybe some superficial management overall. Maybe one day...
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