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| Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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#2
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Yeah, they are annoying. In my warrior (Shrek Ogre) game, I didn't get Target until I went to fight Mistikus and dug it up. I dealt with them by using sheer firepower and Drain or occasionally throwing in blind. If you don't have a very powerful strategy, it is extremely tough. I also didn't need Target much, if at all for my Mage (Summoner Build) either. A part of it is also because the buff in 1.3.1 for rune mage's summons makes my "sacrificial lambs" much stronger against the astral attacks and I can revive much more. |
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#3
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So, I just tried out the level 3 Chaos Dragon...
That thing is a *monster*. Especially with 45 intellect. I need to grab order 3 now (something I rarely do) just to see what the ancient phoenix is like. The area fire damage plus 3 tile knockback on the chaos dragon is one HECK of a thing. And it always survives the first hit... I didn't even have the summoner skill. I can see how these new rare summons could make such an army 'work'. VERY mana intensive though |
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#4
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I'm not a huge tile knockback fan. I'll use it if I know the retaliation will hurt me badly, but I hate not being able to critical. Actually, that was how I was able to do my speed run. I blitz for Order level 3 and get as many mana items to reach 35 mana. I also go for transmute and max summoner skill asap. I move towards level 3 distortion for... Oil Mist. I rarely cast Stone Skin at all in that entire game. The Ancient Phoenix is the same as in 1.3.0, no new change in 1.3.1. Just in case you didn't know though, they can resurrect units now. All summons since 1.3.0 benefit from intellect scaling now. Once you get the mana though, it usually pays itself off through transmute. Sure, I can't use mana spring anymore but eh. |
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#5
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Oil mist is indeed one of the best spells in the game. Especially cast on Demons!
The knockback can help move units into position for other units to combo against, such as dragons. Crit is nice, but no retaliation can be nicer! Even before the summoner upgrade, Phoenix in the early game was a pretty solid tank. It'll be cool to see how that improves with the substantial stat/health increase they have. |
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#6
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Regarding early tank, true! It was good for the early game, but it tapered off later on. Now with the 1.3.0 int/stat adjustment, the Phoenix can work until the end of the game. Did you see my end game stats? Ancient Phoenix 32% Damage Dragon of Chaos 20.5% Damage Black Dragon 16.2% Damage... |
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#7
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The chaos dragon doesn't do much damage though forme at cost 60 mana, which is ridiculous. The HP are about 2785 which can easily be killed by an enenmy unit.
'Belt of victor' hmmm I may have destroyed that earlier lol |
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#8
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I'm currently playing mage/impossible at level 35.
I've found that getting the free emerald dragon early makes a whole lot of difference. I am such a fan of dragons, I got lucky and found 4 black ones at rusty anchor and 3 red ones at verona. If you play carefully it's quite easy to get no loss victories. My current setup is: Black dragons, red dragons, paladins, rune mages, demonologists. I try to do as much damage with my dragons as I can while getting as little damage in return (wait command, abilities, fear/slow, damaging strong stacks by attacking the weaker adjacent one). I use lvl 3 heal alot on my reds but I need to be extra careful with the black ones though, but they can be healed and even resurrected by the rune mages, don't know if any other ability can heal black dragons (maybe shamans?). Currently this setup is owning the battlefield. |
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#9
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Dragons have since begining of KB been sick units, and in CW with proper items thay are even more ridiculous (ancient ring , hearth of dragon, draconix, and voice of dragon skill 3rd lvl).
But my question here is this : Why paladins ??? Rune mage i get for resurecting, demonologist for meat shields (both this units are great for mage hero with archmage skill), but paladins cant second wind dragons, or resurrect them, so i wonde how do they help in battles ? Low speed, to high lds requirement for mage to stack them up... Better bring Emerald dragons instead if you have some of items i mentioned. They are great for building trap medal, and generating huge amounts of mana with their skill. As for healing black dragons use gizmo spell, it owrks on them, but it`s uncontrolable |
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#10
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Hi all, I've just recently started playing the Orcs on the March campaign, which is also my first time going through KB:AP. So far it's quite a bit harder than KB:TL, though maybe I need to get used to it. A lot of enemy stacks are rated "lethal" or "invincible", and even with the weaker ones I need to be very careful to get through with minimal losses - and this is on Normal difficulty. What is it with these European development studios and making ultra-hard games?
A couple of things I've noticed - is it me or are orcs stupidly overpowered now? Every single orc unit has like 2-3 special abilities that are just devastating. Was this done on purpose? Also, everyone seems to be raving about mages, I guess they're the most powerful class? I chose paladin and I think I ended up a weak jack-of-all-trades. Another thing I noticed browsing these forums is that there are a few "cheap" strategies and overpowered units that will get you through the game, while playing in a "conventional" way (aka, the way a normal player would) is much harder. To me, this is a sign of poor design, but maybe I'm wrong? |
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