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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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I hope BOP gets a sequel but also that Anton comes on the forum and simply asks the enthusiasts what features (other than a new theatre of operations, a/c, etc) would make it a console succes. Yes, there would be all sorts of request and not all could make it into the game. For me, a wider margin between Sim and the other Difficulty levels with ac having very similar FM to IL1946 (which Gaigin have access to), a cockpit only option in the MP set up menu but with the abilty to change field of view in cockpit view, and lastly, a co-op MP feature..............I can dream....
![]() Despite losing many of the original players to newer release titles I am pleasantly suprised that BOP (on Xbox) still attracts new players and the game is still popular with flying enthusiasts. You only have to look at the threads and interest in the forthcoming IL2 PC sequel 'CoD' to see that good WW2 flight Sims do have a market (allbeit a niche one!) and many peeps rely on their consoles for entertainment rather than a high spec PC. Last edited by SEE; 01-30-2011 at 12:59 AM. |
#2
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the fact is they need BETA testing. they cant be using this or these kinks would have been spotted and worked out well BEFORE even going to a publisher. maybe we ought to talk to anton and run a contest or figure out a way to supply him with honest feedback and eliminate most of their headaches. had they done this with A:AA ( or BoP) they would have known about the problems beforehand and had a chance to correct....hence no need to patch! the demo did not bring these out..it was only when players went through the game that they surfaced. its pretty dang easy to do this too. it would benefit them to give a copy to a few choice people on different platforms to run for a week or so....of course there would be contracts and gag orders...BUT you would get a better game overall.
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![]() Last edited by bobbysocks; 01-30-2011 at 06:34 AM. |
#3
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Here is a question that some may know because I do not.
If they were to release a beta it would have to be downloadable on the psn or marketplace right? And in order for that to happen Gaijin would have to convince the publisher that this is the best thing for the game during development because the publisher would have to pay for it right? Just looking in the past not many games get this treatment and if they do they are usually huge in scope so if flight sims are niche than I don't see that happening unless the publisher can see return on investment and that is what stinks. |
#4
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IF the publishers saw it as a big title then perhaps it would get a "BETA" much like COD:WaW did (many months prior to release), but with smaller title that has a niche audience then a BETA probably wouldnt happen. Though a demo could, much like the demo for IL2 ![]() |
#5
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the only reason i could see the need for it to be downloadable would be for testing online play. even though they are the developer they could still have the availability to make beta discs one could use for a single player to run through the campaigns and missions. those could be shipped directly to the testers and then shipped back when when the testing is complete. even though the game is smaller or niche a small cadre of beta testers could still be used. hell i would do it for free ( or for a free copy of the game when released) as i am sure a lot of others would as well. i just think the cost would be minimal but the benefits would be well worth it. i doubt it will happen but it would be nice.
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#6
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#7
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Any updates on this? Apache is out across all systems, PC, PS3 and Xbox.
Must say I prefer playing on the PC, purely because of the joystick control. Still awesome on the console but the Xbox controller can get a little unruly in a dog fight. |
#8
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StiC |
#9
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pope, i agree to your, "ON THE NETWORKS" comment. however, by that time you are in the marketing and promotion phase. all development and testing should have been long competed. now you should have a polished and FINAL product ready to release. what i am addressing is the of the end of the development phase and the final editing prior to publishing. so as thus, i am not talking about a mass media release on xbox, ps3, or pc of a beta but sent to a select group of testers. THIS, is financially feasible for even the smallest of developers. they could direct mail ( fed-ex, ups, etc) a cd of the beta to predetermined testers ( 6, 12, 20 testers from EACH platform)...who could run through as many missions as possible in the allotted time frame ( 7 to ??? days) and report any glitches or concerns. the testers would be required return the cd in a prepaid mailer. if a developer cant afford burn off 60 or so CDs and ship them they have no absolutely no business being in the business. all legal and copyright concerns can be safe guarded by a strict contract and hidden tracking number on each beta CD. additionally, strict conditions ( OPSEC) for the testers handling the Beta would be included in the prearrangement along with the repercussions for "leaking" a copy to the populous . i am telling you all of this could be accomplished for less then $1-2000USD (5k if you get into deep background checks on the testers) and give or take a few $$ depending upon how much the lawyer gouges you for his fees, of course....
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#10
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This is looking promising. I love the old school sim textures.
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