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#1
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ABSOLUTELY AGREED
190 is behaving like a lorry. This should be looked over, wether perfomance Data is correct. Especially when compared with other Fighter Planes of the Aera it seems to be messed up. Since I have no Data to proof this I just can politely ask for checking, whether my 'feeling' about the various types of the 190 is correct. |
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#2
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From the sources I have come across, the 190 (the captured A series) could take off within the same distance as a Spit. It might be me, but I sure as hell can't get a 190 up in the same distance.
I read this in Alfred Price' 'Spitfire story' |
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#3
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Yes tested Fw 190 at 1.6 Ata had similar take off runing to Spitfie Mark IX Merlin 66 engine.
Stock Fw 190 A series in IL2 had reduced acceleration ( intentionaly or not) but at least in ultrapack we corrected these issue many time ago with all new FM's Fw190s |
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#4
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I tested the new slots of Fw 190 but I think the acceleration was improved a little, but I still feeling slow the acceleration
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#5
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#6
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As far as i know the Fw190A had a similar acceleration compared to bf109g in flight
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#7
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I've mentioned we need FMB improvements several times.
I don't have the COD yet, but from what I'm reading the Triggers,Events and scripting would be darned awesome tools to have in the IL2 TD versions. The FMB has always been half done in IL2. I don't know if those tools can be implemented, but Oleg did mention he was staying very close to the IL2 FMB. The future of IL2 is far from done. The BOB COD is only one battle of a huge war. The IL2 covers a large part of it, and it will take years for COD to approach the same resource levels. Personally, I enjoy the Pacific war and it maybe at least 3 or more years before COD progresses to that point. |
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#8
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1. Randomize and variable weather while in a mission or flight. You can take off in a sunny day and finish in a rainy day.
2. Wind is very important. Sometimes when you fly in a sunny day you can be hit by wind and shake the airplane. 3. Torque. The AI airplanes doesn't have torque effect except the TB3-4M (The one with 4 engines). When you see this airplane taking off is beautifull because you can see the realism produced by the torque effect. 4. All the AI airplanes land the same perfect way. Randomize performance and ability should be implemented when AI landing. 5. When in a LAN you cannot see the movement of airplane surfaces of other players. I know is a lot of information but should be implemented in a on or off option in the conf.ini file. 6. No more stationary airplanes. Instead of that use normal airplanes to be placed by the user in FMB, using the livery of your choice. This will add more realism when be attacked. The actual stationary airplane is destroyed inmediately and all the airplanes stayed the same way of destruction. If use normal airplanes the destruction will be different allways. 7. If an AI airplane can land and park, should be start, taxi and take off to help you or to join to attack. This airplane shoul be used the same way in the request number 6 of my list. 8. Vehicles. Actually you must draw the path of the vehicles, when the veiche finish its path, stops forever. What about to implement vehicles that are constantly moving in a path with randomize movement like stop and move. Imagine this in a city. I hope some of this ideas should be implemented in future updates. Thank you. Last edited by P-38L; 04-10-2011 at 06:39 PM. |
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#9
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Alternately, have stationary plane models JUST for planes that aren't flyable in the game and which aren't likely to be encountered in combat situations. That way you could shoot up an airport full of trainer or liaison type planes. |
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#10
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